korinVR (@korinvr_en) 's Twitter Profile
korinVR

@korinvr_en

Katsuomi Kobayashi (He/Him) / VR enthusiast / FrameSynthesis Inc. CEO / Co-organizer of Godot Meetup Tokyo #GodotMeetupTokyo / @korinVR in Japanese

ID: 121184191

linkhttps://framesynthesis.com/ calendar_today08-03-2010 17:58:07

1,1K Tweet

901 Takipçi

359 Takip Edilen

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

My feed got filled with Redot stuff yesterday. Seems to be a fork of Godot. I couldn't find any more info anywhere. No info in their git page either. What was the reason for the fork? Going to be PITA to maintain feature parity with a big engine. Needs a team just for merging.

Godot Engine (@godotengine) 's Twitter Profile Photo

Time for another #ProgressReport, XR Edition ✨ From body-tracking to pass-through improvements, read what the team has been up to - text sadly only available in 2D: godotengine.org/article/godot-…

Alexander Battaglia (@dachsjaeger) 's Twitter Profile Photo

Tiny Glade is a gorgeous ray tracing infused PC game made by a two person team: Tom Stochastic | Making Tiny Glade 🏰🌿 and Ana | Making Tiny Glade 🏰🌿. Why does it look so good? What makes it tick? How does it run? All that and more in my video review! youtu.be/cvswAg5Lrtw?si…

Royston (@roystoncinemo) 's Twitter Profile Photo

I tried Unreal Engine MegaLights with RTX 3060. It Seems to perform really well for 1000+lights (60+ @ 1440p) with overall improvements from lumen & Raytracing. There Seems to be a lot of Ghosting in movement though other than that I'm excited for MegaLight!

Maeda Mameo (@mamesoncom) 's Twitter Profile Photo

I modified the official example "compute birds" to have 36864 paper planes and twelve monkeys flying among through columns and a hoop like circus acts. TSL runs so fast! created with #threejs live demo (all source code is in html of the page) -> mameson.com/experiment/gls…

mert (@jamir_io) 's Twitter Profile Photo

I just turned 37 today and started this journey when I was 30. After years of building the engine with 💕 and optimizing it, this is the final gameplay running on #webgl with #threejs After converting Jamir from WebGL to WebGPU, I hope to release the X3JS, built on top of

Nima Zeighami (@nimazeighami) 's Twitter Profile Photo

I’m incredibly excited about the launch of XR Tokyo, a newly unified XR community and meetup group in Tokyo for enthusiasts and professionals! For international XR professionals who find yourself in Japan, this is the community you want to connect with! xrtokyo.com

Aldin (@aldindynamics) 's Twitter Profile Photo

Curious about hand tracking? Check out this epic showdown: PS VR2 vs. Quest 3! 📹🙌🏻 

We notice some significant differences there. Which one do you think comes out on top?

mrdoob (@mrdoob) 's Twitter Profile Photo

Always envisioned that a compact and versatile javascript 3d engine was going to be a part of the puzzle in the future. Didn't expect that the AI was going to be the actual user though.

Sarge (@sgt3v) 's Twitter Profile Photo

Why are people "vibe coding" games with Three.js instead of using game engines like Unity or Unreal? I got a ton of questions and messages about this and wanted to write some of my thoughts in more detail.

Andrej Karpathy (@karpathy) 's Twitter Profile Photo

I've never felt this much behind as a programmer. The profession is being dramatically refactored as the bits contributed by the programmer are increasingly sparse and between. I have a sense that I could be 10X more powerful if I just properly string together what has become

Godot Engine (@godotengine) 's Twitter Profile Photo

#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/

#Godot 4.6 is out, and all about your flow!

This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6/