X3JS (@x3js_app) 's Twitter Profile
X3JS

@x3js_app

Three.js game engine

ID: 1798988478719692800

linkhttps://x3js.com calendar_today07-06-2024 08:01:05

16 Tweet

204 Followers

14 Following

mert (@jamir_io) 's Twitter Profile Photo

I just turned 37 today and started this journey when I was 30. After years of building the engine with šŸ’• and optimizing it, this is the final gameplay running on #webgl with #threejs After converting Jamir from WebGL to WebGPU, I hope to release the X3JS, built on top of

mert (@jamir_io) 's Twitter Profile Photo

After about a year of work, V4.0 is finally out and online! 🤠 Built with #threejs , upgrading from r147 to r169šŸ˜, this update was a real challenge for me. Here are some of the biggest challenges I faced along the way; 1- Switching everything to real-world units (objects,

mert (@jamir_io) 's Twitter Profile Photo

I wish I had more time to develop X3JS , but as a father of two and with this being just a hobby, I can’t dive into it as much as I’d like. Building this engine feels even more fun and relaxing than making the game itself šŸ˜€ #threejs #gamedev #webgpu

mert (@jamir_io) 's Twitter Profile Photo

After 8 long years, I realized today that I've been rendering the scene twice whenever I use postprocessing... what a shame šŸ¤¦ā€ā™‚ļø and one more thing, with bloom enabled, PointsMaterial turns black as opacities drop below zero. šŸ¤·ā€ā™‚ļø #threejs #gamedev #gamedevelopment

X3JS (@x3js_app) 's Twitter Profile Photo

Keep seeing so many new game engines built on top of Three.js that I’ve never heard of before. It looks like there will be a Three.js game engine jam by the end of this summer or sooner 😁

X3JS (@x3js_app) 's Twitter Profile Photo

AI integration should be; the prompt: scary first-person shooter in a dark forest this is what X3JS should be doing: ā–«ļøchoosing the right predefined camera setup ā–«ļøpredefined player setup with fps controls ā–«ļøplacing realistic objects from its own library to start with which you

mert (@jamir_io) 's Twitter Profile Photo

I’ve been building jamir io since 2017. It’s been my biggest passion for years but it never reached the success I hoped for. Todays update seems to be the last one. I thought creating a high graphics game on web would be interesting. Jamir shaped how I think about graphics,

I’ve been building jamir io since 2017. It’s been my biggest passion for years but it never reached the success I hoped for. 

Todays update seems to be the last one.

I thought creating a high graphics game on web would be interesting. Jamir shaped how I think about graphics,
mert (@jamir_io) 's Twitter Profile Photo

For a long time I couldn’t figure out why some players could easily destroy everyone else, causing others to quit in frustration. My old custom BatchedMesh fallback (for WEBGL_multi_draw_extension) was broken for ages without me noticing. Firefox users always hit that path and

mert (@jamir_io) 's Twitter Profile Photo

Turning 38 tomorrow. It took me almost 9 years to capture a video with 20 players like this without the game freezing, a server error or some stupid issue ruining the moment. I spent so long building the game engine on top of #threejs that I forgot what it feels like to be a

mert (@jamir_io) 's Twitter Profile Photo

I now feel it’s the right time to start X3JS the engine that will power everything I’ve been building for the past 2.5 years. I'll be sharing progress soon..