Eric Chocholacek (@arko_emrys) 's Twitter Profile
Eric Chocholacek

@arko_emrys

Level Designer @cubitstudios with a passion for all things #Horror || He/Him || Views/Opinions are my own

ID: 1050422712047267840

linkhttp://ericchocholacek.com calendar_today11-10-2018 16:27:45

2,2K Tweet

726 Followers

739 Following

Frank F. Wright III (@vulcanusxd) 's Twitter Profile Photo

#Blocktober Day 5: This one is coming out of my graveyard of possible projects. I was looking at taking a portion of an Apex map and doing a redesign of a POI. I ended up with this recreated Blockout of Thermal Station. I really wanted a fairly to scale version to start with.

#Blocktober Day 5: This one is coming out of my graveyard of possible projects. I was looking at taking a portion of an Apex map and doing a redesign of a POI. I ended up with this recreated Blockout of Thermal Station. I really wanted a fairly to scale version to start with.
duhma (@duhma5417) 's Twitter Profile Photo

Buliding a new area to test all the character's mechanics. #screenshotsaturday #indiegame #gamedev #3Dplatformer #UnrealEngine

Z_SweLL | Level Designer (@z_swell) 's Twitter Profile Photo

Time to catch up on some Blocktober posts! #Blocktober Day 4: "Containment" A symmetrical 4v4 arena, drawing inspiration from fast-paced shooters such as Quake. This project focused on exploring and refining level design techniques specifically tailored to PvP. #leveldesign

Time to catch up on some Blocktober posts!

#Blocktober Day 4: "Containment" 

A symmetrical 4v4 arena, drawing inspiration from fast-paced shooters such as Quake. This project focused on exploring and refining level design techniques specifically tailored to PvP.

#leveldesign
Rajul R (@dajoule) 's Twitter Profile Photo

Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here! I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today! James , while

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with James & seeing it come to life with the incredible work of everyone at Santa Monica Studio – God of War Ragnarök

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at Santa Monica Studio – God of War Ragnarök

Sara Molina (@saramolina3d) 's Twitter Profile Photo

Hi everyone, first time posting! 👋 My environment is based on a exterior from Dunwall Whiskey Distillery mission (Dishonored 1). Currently working on the advanced blockout. These are the modular buildings and props I´ve been developing lately. Mentored by @javiskau

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Today, for #Blocktober , sharing a look into the Level Design for The Applecore location in #GodofWarRagnarok Special shout out to —incredible— work of Raul Aparicio, Pailin Bartlett, Patrick Ward, Steven Mortensen, Will Petrosky, Ivanna Liittschwager, Not that Christopher Lloyd, rubenvoorhees1, @Revan1322,

Big Moxi Games (@bigmoxigames) 's Twitter Profile Photo

Happy #Blocktober! Here's a look at the evolution of the Mountain Pass map—from its early blockout stage to its current frosty form. ❄️ Watch how it snowballed into something cool! 🧊 #gamedev #ShowcaseThursday #WardensRising

Aaron (@aaronwstump) 's Twitter Profile Photo

I decided to work on a Level doc today on and off for the Spider-Man level. I need to add a few more points and touch up something and then will be done with the doc. Level is still WIP, I'll move on to adding in some scripted events/gameplay. #Blocktober #leveldesign

Tore Lervik (@toreler) 's Twitter Profile Photo

MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on Fab for Unreal Engine now! #gamedev #unrealengine #ue5

Cubit Studios - Developing "Infinitesimals" (@cubitstudios) 's Twitter Profile Photo

Establishing first contact is no easy task, especially when your target is lot taller than you. And louder. And you don't speak their language. Follow Captain Awkney as he explores a world that may feel familiar, but is a lot more threating from a tiny point of view.

Cubit Studios - Developing "Infinitesimals" (@cubitstudios) 's Twitter Profile Photo

Introducing: The Facility First sighting of this auspicious location, and the situation is not looking ideal. Thankfully, there is still room for a pun, courtesy of Captain Awkney's trusted colleague, Chiseldene. Would you like to hear more puns from Chiseldene?