Will Usher
@_wusher
Graphics, Vis, & WASM @ luminarycloud.com . ChameleonRT (chameleonrt.com) & WebGPU
@[email protected] willgfx.bsky.social
ID: 2374059962
http://www.willusher.io 05-03-2014 16:58:27
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Happy to announce the results of our latest research, which takes 3D Gaussian Splatting to the next level: "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets," which has been accepted at #SIGGRAPH2024!🎉 Find it here: repo-sam.inria.fr/fungraph/hiera…
I was inspired by Élie Michel 🍪 's glfw3 #webgpu extension: github.com/eliemichel/glf… so I wrote the same for #SDL2 : github.com/Twinklebear/sd… and borrowed their Dawn CMake script to update my WebGPU C++ template repo to easily build for native + web: github.com/Twinklebear/we…
Here's an amazing new SIGGRAPH paper from Dario Seyb/@ejdeon/Benedikt Bitterli/Wojciech Jarosz that achieves one of the holy grails of modern rendering: unifying microfacets+volumes for light transport. Along the way the authors make a lot of neat observations and unlock cool new abilities too!
Latest demo of the Denoiser is up! Integrated with Garrett Johnson 🦋's Three-GPU-Pathtracer #WebGL Based, Three.js and TensorFlow powered using OIDN models and weights. Some big pains getting all these libraries working together and still a long way to go denoiser-three-pathtracer.vercel.app
Check out our new paper "Visualization of Large Non-Trivially Partitioned Unstructured Data with Native Distribution on High-Performance Computing Systems" with Serkan Demirci, Ingo Wald, Stefan Zellmann, Joao Barbosa, Nate Morrical, and Ugur Gudukbay tinyurl.com/2jc7v7um