Benedikt Bitterli (@tunabrain) 's Twitter Profile
Benedikt Bitterli

@tunabrain

Rendering, light transport and a few sprinkles of physically based simulation. Senior Research Scientist at NVIDIA.
Views and opinions are my own, not NVIDIA's.

ID: 3348951659

linkhttps://benedikt-bitterli.me calendar_today28-06-2015 12:16:57

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Chris Wyman (@_cwyman_) 's Twitter Profile Photo

Can now share our ACM SIGGRAPH paper on many-light rendering. I'm super proud of this work, led by Benedikt Bitterli. Official NVIDIA blog news.developer.nvidia.com/rendering-mill…, the paper developer.download.nvidia.com/devblogs/ReSTI…, and our talented DevTech guys made this super-cool video: youtu.be/HiSexy6eoy8

Marco Salvi (@marcosalvi) 's Twitter Profile Photo

If only a year ago someone had told me we could handle direct lighting and shadows from millions of area lights in real-time I wouldn’t have believed them. Congratulations to Benedikt Bitterli , Chris Wyman and everyone else involved with this project!

Dario Seyb (@daseyb) 's Twitter Profile Photo

I'm excited to be able to share our #SIGGRAPH2020 systems paper on UberBake, a light baking system developed by Activision! It was a privilege to collaborate with @PeterPikeSloan Ari Silvennoinen Michal Iwanicki and Wojciech Jarosz darioseyb.com/publication/se…

I'm excited to be able to share our #SIGGRAPH2020 systems paper on UberBake, a light baking system developed by <a href="/Activision/">Activision</a>!

It was a privilege to collaborate with @PeterPikeSloan <a href="/AriSilvennoinen/">Ari Silvennoinen</a> <a href="/miwanicki/">Michal Iwanicki</a> and <a href="/wkjarosz/">Wojciech Jarosz</a> 

darioseyb.com/publication/se…
Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

I will be answering questions about our Spatiotemporal Reservoir Resampling paper (ReSTIR) in 10 minutes (10am PDT) at this year's virtual SIGGRAPH. Hope to see you there! Q&A Link: siggraph2020.hubb.me/schedule-build… Paper presentation link: siggraph2020.hubb.me/schedule-build…

Chris Wyman (@_cwyman_) 's Twitter Profile Photo

Well, the announcement has happened: ReSTIR will be available as part of RTXDI over the coming year. News: news.developer.nvidia.com/render-million… SDK Link: developer.nvidia.com/rtxdi

Well, the announcement has happened:  ReSTIR will be available as part of RTXDI over the coming year.  
News: news.developer.nvidia.com/render-million…  
SDK Link: developer.nvidia.com/rtxdi
Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

For someone in academia it's a rare but welcome event to see your work become the basis for something useful! It's a privilege to see ReSTIR become part of this. Congratulations to all the folks involved in bringing this to release!

Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

For the optics / light transport geeks: As a lockdown project I built a Schlieren photography system out of cheap Fresnel lenses to show heat gradients in the air. I talk about details and show some results on youtube: youtube.com/watch?v=OBe2Yd…

Chris Wyman (@_cwyman_) 's Twitter Profile Photo

RTXDI goes public today, after a ton of work over the past couple years (thanks to @more_fps, Benedikt Bitterli, many more). Register to get source on Github here: developer.nvidia.com/rtxdi Listen to Alexey @ GTC today: gtc21.event.nvidia.com/media/Implemen… Video: youtube.com/watch?v=AiliuD…

Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

RTXDI is now publicly available. This is a step-function for real-time graphics---light scenes using as many dynamic lights as you want. Stochastically sampled direct lighting is the future. Congrats to @more_fps Chris Wyman Benedikt Bitterli Pawel Kozlowski and many others!

Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

I'm excited to announce that I will be joining NVIDIA this fall as a senior research scientist. The future of graphics research is more interesting than ever, and for me NVIDIA is one of the best places to be to have an impact on it. Looking forward to it!

I'm excited to announce that I will be joining NVIDIA this fall as a senior research scientist.

The future of graphics research is more interesting than ever, and for me NVIDIA is one of the best places to be to have an impact on it. Looking forward to it!
dydx (@ouyangyaobin) 's Twitter Profile Photo

We develop a new type of GI algorithm based on resampled importance sampling(RIS), here is the link: research.nvidia.com/publication/20…

We develop a new type of GI algorithm based on resampled importance sampling(RIS), here is the link:
research.nvidia.com/publication/20…
Jan Novák (@_jannovak) 's Twitter Profile Photo

Excited to share "Real-time neural radiance cache", our upcoming ACM SIGGRAPH paper. Training + querying the radiance cache takes ~3ms per 1080p frame. This allows us to handle dynamic everything: geo, lighting, diffuse/glossy materials, volumes,... (1/5)

Excited to share "Real-time neural radiance cache", our upcoming <a href="/siggraph/">ACM SIGGRAPH</a> paper. Training + querying the radiance cache takes ~3ms per 1080p frame. This allows us to handle dynamic everything: geo, lighting, diffuse/glossy materials, volumes,...
(1/5)
Mr Zyanide (@mzyanide) 's Twitter Profile Photo

Chris Wyman and @more_fps worked on bringing more performance to ReSTIR DI. So I updated my (poor) implementation, clawing back some fps with basically no sacrifice in quality. These numbers come from a 2060 running the game at 720p.

<a href="/_cwyman_/">Chris Wyman</a> and @more_fps worked on bringing more performance to ReSTIR DI. So I updated my (poor) implementation, clawing back some fps with basically no sacrifice in quality. These numbers come from a 2060 running the game at 720p.
Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

It's done! I successfully passed my PhD defense today. A big thanks to my thesis committee, Wojciech Jarosz, @BoZhu88252235, Jaakko Lehtinen, Steve Marschner and Peter Winkler for committing their time, and their kind comments. Onward to new things!

Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

Looking forward to (virtually) presenting our work with @ejdeon about accelerating microfacet multiple scattering at EGSR later today! twitch.tv/egsr2022

Benedikt Bitterli (@tunabrain) 's Twitter Profile Photo

All scenes on the rendering resources page have been updated to support Mitsuba 3. Big thanks to Sebastien Speierer for doing the work! Grab the scenes here: benedikt-bitterli.me/resources/