Robi ᯅ(@xrdevrob) 's Twitter Profileg
Robi ᯅ

@xrdevrob

XR Engineer @Meta, Mentor @XR_Bootcamp, Co-Founder at Black Whale Studio🐋🇨🇭🥽

ID:1397871007743057921

linkhttps://bento.me/blackwhale calendar_today27-05-2021 11:03:25

763 Tweets

562 Followers

387 Following

Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

Hi XR Developers! In this new PolySpatial video, we are going to learn:

⌨️Use the visionOS system keyboard
🗣️Use OpenAI's whisper to get speech to text

Watch here: youtube.com/watch?v=Bp5OS0…

Hi XR Developers! In this new PolySpatial video, we are going to learn: ⌨️Use the visionOS system keyboard 🗣️Use OpenAI's whisper to get speech to text Watch here: youtube.com/watch?v=Bp5OS0…
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Reality Labs at Meta(@RealityLabs) 's Twitter Profile Photo

ICYMI, Mark Zuckerberg just announced that we’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for. meta.com/blog/quest/met…

ICYMI, @finkd just announced that we’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for. meta.com/blog/quest/met…
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Normcore(@normcore_io) 's Twitter Profile Photo

Normcore now has native Meta Avatars integration. Ship Meta Avatars with voice chat, lip sync, and finger tracking in a few minutes!

normcore.io/documentation/…

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

You can create your brand's visionOS logo with Apple's Parallax Previewer!

Make sure you have 3 layers. My logo only had a whale and a white background, so I added some waves!🌊

You can find it here: developer.apple.com/design/resourc…

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Luna(@Lunayian) 's Twitter Profile Photo

A undocumented feature in Meta Quest v64 found by Squashi

After completing a Space Setup scan (or pressing the optional 'Add Furniture') it will now try to automatically detect + label planes/objects it sees within the mesh.

A big deal, I'm surprised they didn't mention it!

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

📄 Check out my latest blog post about 3D touch input for Spatial Pointer Devices such as the Apple Vision Pro!

Read here: blackwhale.dev/apple-vision-p…
Watch here: youtube.com/watch?v=k9cJfn…

PolySpatial Input: docs.unity3d.com/Packages/com.u…

📄 Check out my latest blog post about 3D touch input for Spatial Pointer Devices such as the Apple Vision Pro! Read here: blackwhale.dev/apple-vision-p… Watch here: youtube.com/watch?v=k9cJfn… PolySpatial Input: docs.unity3d.com/Packages/com.u…
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Dan Miller(@DanMillerDev) 's Twitter Profile Photo

It's hard for me to work with a messy desk!

I'm working on a sample for meshing on with Unity including custom shaders and SwiftUI!

Let me know if there are any features you're interested in that our samples don't cover!

Hoping to share a sneak peek every Wednesday!

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

🎉 New Unity PolySpatial Tutorial! 3D touch input for VisionOS devices! 👌

🦾 Setup & package installation
👁️ Scene manipulation & testing
🥽 Advanced deployment tips
👉 Custom touch interactions

Watch the tutorial here: youtube.com/watch?v=k9cJfn…

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

Working directly in the AVP in Unity and testing with play to device is such a game changer. I'm still struggling with the weight of the AVP and can only wear it for a few minutes though...

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

Check out my new blog post about Unity's new PolySpatial 1.1 update!

🥽 Improved Play to Device dev workflow
👌 Learn about Spatial Pointer Device input
🦋 Create & Manage SwiftUI window directly in Unity

Read here: blackwhale.dev/create-and-man…
Watch here: youtu.be/iJjfavO6E1A

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

In my latest tutorial let's look at Unity's new PolySpatial 1.1 update!

🥽 Improved Play to Device dev workflow
👌 Learn about Spatial Pointer Device input
🦋 Create & Manage SwiftUI window directly in Unity

Watch the tutorial here: youtu.be/iJjfavO6E1A

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

👨‍💻The developer experience with PolySpatial has improved significantly over the last few weeks. It works VERY reliably.

We can now even use actual SwiftUI components and interact with our Unity PolySpatial scene! Also, my incremental build only takes 16 seconds?!🤯 Insane!

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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

Wow, Unity has really improved the Play to Device feature for visionOS a lot with the latest PolySpatial update!

It has a new beautiful design, it works every time and is faster and simpler to setup as it now connects automatically as soon as you start the simulator!

Wow, Unity has really improved the Play to Device feature for visionOS a lot with the latest PolySpatial update! It has a new beautiful design, it works every time and is faster and simpler to setup as it now connects automatically as soon as you start the simulator!
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Robi ᯅ(@xrdevrob) 's Twitter Profile Photo

Check out my new blog post about Meta's selective passthrough shader and Unity's stencil shader here: blackwhale.dev/virtual-window…

Watch the tutorial here: youtu.be/HbyeTBeImxE

In this tutorial we create a window that lets you see through your wall and interact with the outside!

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