Dan Miller(@DanMillerDev) 's Twitter Profile Photo

Did you know you can playback spatial videos (MV-HEVC) in Unity on through PolySpatial?
There's a special VisionOSVideoComponent to enable it.

You can't see the spatial effect in this video but it looks cool on device! 😅

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Dan Miller(@DanMillerDev) 's Twitter Profile Photo

Small and Unity pro-tip. If you want your content to be setup / positioned near the OS grabber for shared space apps make sure it's near the bottom front of the volume camera bounds.

Small #visionOS and @unity pro-tip. If you want your content to be setup / positioned near the OS grabber for shared space apps make sure it's near the bottom front of the volume camera bounds.
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BillSchacht ᯅ(@BillSchacht) 's Twitter Profile Photo

Dan Miller Unity the whole seeing spatial video on a flat screen thing 🤯 how long until
Apple releases spatial laptop/ipad screens? 😵‍💫

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Dan Miller(@DanMillerDev) 's Twitter Profile Photo

Ajeet Kumar Unity I was able to get it working with this setup. Make sure you're testing with full builds, there are some limitations / known issues with Play to device and volume camera sizing.

@__ajeetkumar__ @unity I was able to get it working with this setup. Make sure you're testing with full builds, there are some limitations / known issues with Play to device and volume camera sizing.
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Tim Granlund Marsden(@timgm) 's Twitter Profile Photo

Dan Miller Unity Can or will it support that cool kind of cloudy blurred edge effect at the edges of the video frame that the native Vision Pro spatial videos have?

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Ajeet Kumar(@__ajeetkumar__) 's Twitter Profile Photo

Dan Miller Unity thanks. very helpful. is there any tip on creating rectangular bounded volume? currently i am struggling with this. i have tried changing values both on bounded configuration and volume camera but still it outputs a cube and squeezes everything withing.

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Dum Einstein ᯅ(@SS2_spacewrench) 's Twitter Profile Photo

Dan Miller Unity Are there any tutorials on how to do this? I’m not yet ready to start adding unity to my project but I always save links to follow up on things when I get to that spot in my app

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Mike Swanson(@anyware) 's Twitter Profile Photo

Dan Miller Unity Thanks...that makes sense. And indeed, it should definitely be able to handle spatial and immersive videos. MV-HEVC stores each view in a different layer. If you're curious: blog.mikeswanson.com/post/747761863…

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Dan Miller(@DanMillerDev) 's Twitter Profile Photo

Dum Einstein ᯅ Unity There's some documentation, most of the videos I share end up as Samples that we ship as part of the PolySpatial package. docs.unity3d.com/Packages/com.u…

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