Joseph Heath (@wallfoxjoe) 's Twitter Profile
Joseph Heath

@wallfoxjoe

Computer Arts Hons Graduate from @AbertayUni Concept Artist @WallfoxGames Runners up 2021 at @AbertayDare Wouldn't say no to a cheeky comm x

ID: 1527079771997446150

linkhttp://josephheath.artstation.com calendar_today19-05-2022 00:12:56

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Fish Tin Games (@fishtingames) 's Twitter Profile Photo

It's been 3 weeks since we released our first horror game. Are you on your way to the Iron Gate yet? store.steampowered.com/app/2744260/Th… #screenshotsaturday #horrorgames #indiegames #gamedev

Fish Tin Games (@fishtingames) 's Twitter Profile Photo

We're gearing up to work on a new horror game project, but in the meantime, you can pick up The Zhukov Line on Steam for FREE 😳 store.steampowered.com/app/2744260/Th…

o_8 Alex Ahad (@o___8) 's Twitter Profile Photo

We're in the final week of the Miss Monster campaign, so I'll highlight the 4th monster featured in the promotional illustration: the alraune! She is a fanciful flower ojousama~!

We're in the final week of the Miss Monster campaign, so I'll highlight the 4th monster featured in the promotional illustration: the alraune!

She is a fanciful flower ojousama~!
Jade Law (@jadel4w) 's Twitter Profile Photo

Bit of nonsense here. You can’t make a game like that for 1.7million. Here’s why. Just throwing out some random numbers. Even if everyone of the 33 (not including additional support) were on 30k each. Thats $990,000 a year. It was 6 years from concept so let’s say 4.5 years