Jade Law(@jadel4w) 's Twitter Profileg
Jade Law

@jadel4w

Entrepreneur. Creative. Worked on Marvel/Starwars/CallofDuty. CEO at Wardog Studios. 17 years in games/film. BAFTA nominee. Lets discuss the business of art

ID:1120138944988028929

linkhttp://wardog.co calendar_today22-04-2019 01:35:10

9,7K Tweets

16,4K Followers

1,7K Following

Colin Geller(@MistaksWerMade) 's Twitter Profile Photo

We are looking for a solid Environment Concept Artist to join our team! Check it out to see if you or someone you know may be a good fit! We also have a variety of other listings currently if there is a discipline you feel more suited for!

jobs.zenimax.com/requisitions/v…

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M #4443(@anim_xander) 's Twitter Profile Photo

i actually animate with solid view, random colours most of the time anyway. it's super high contrast for better read while working, and it looks fun!

i actually animate with solid view, random colours most of the time anyway. it's super high contrast for better read while working, and it looks fun!
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Jade Law(@jadel4w) 's Twitter Profile Photo

I’ve never blocked accounts because I value discourse.
I realise now I’m wasting my time discussing dev with non-dev accounts. I’m going to start blocking people. This is too distracting otherwise

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Liam Wong(@liamwong) 's Twitter Profile Photo

Some of my AFTER DARK work will be part of this showcase in Tokyo. If you love UI/UX, design & (panoramic) photography, check this camera out 📸

Some of my AFTER DARK work will be part of this showcase in Tokyo. If you love UI/UX, design & (panoramic) photography, check this camera out 📸
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Jade Law(@jadel4w) 's Twitter Profile Photo

Martin I see the true you The Bugle Daily Actually something else I maybe should have touched upon is how camera focal length can skew faces, we use very different cameras for real portraits compared to what we use in games.
This can greatly skew our perception when attempting to measure in game models to photograph 👍

@martin_mtb @Iseethetrueyou @TheBugleDaily1 Actually something else I maybe should have touched upon is how camera focal length can skew faces, we use very different cameras for real portraits compared to what we use in games. This can greatly skew our perception when attempting to measure in game models to photograph 👍
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Mike Doscher(@mike_doscher) 's Twitter Profile Photo

It's useful to consider complex things as being composed of multiple simple things. Here's a higher resolution version of the photo from Reddit:

It's useful to consider complex things as being composed of multiple simple things. Here's a higher resolution version of the photo from Reddit:
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Jade Law(@jadel4w) 's Twitter Profile Photo

Incredible thread.
Adding 2 points about scans:

1️⃣ IRL makeup is like painting on a normal and AO maps. Primer, foundation, contouring, highlights can completely change your perception of a face. People always show the model and complain they don’t look like the scan.

But the…

Incredible thread. Adding 2 points about scans: 1️⃣ IRL makeup is like painting on a normal and AO maps. Primer, foundation, contouring, highlights can completely change your perception of a face. People always show the model and complain they don’t look like the scan. But the…
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