Pawel Kozlowski (@pawpawdh) 's Twitter Profile
Pawel Kozlowski

@pawpawdh

Graphics @ NVIDIA, mountains otherwise

ID: 3284461788

calendar_today19-07-2015 16:28:43

12 Tweet

92 Followers

100 Following

Pawel Kozlowski (@pawpawdh) 's Twitter Profile Photo

Don't miss out: GTC starts very soon and it's free to register this year! If you are into real-time denoising, check out our session on ReLAX on Thursday, April the 15th at 11 AM PDT. nvidia.com/en-us/gtc/cata…

Don't miss out: GTC starts very soon and it's free to register this year!

If you are into real-time denoising, check out our session on ReLAX on Thursday, April the 15th at 11 AM PDT.

nvidia.com/en-us/gtc/cata…
Chris Wyman (@_cwyman_) 's Twitter Profile Photo

RTXDI goes public today, after a ton of work over the past couple years (thanks to @more_fps, Benedikt Bitterli, many more). Register to get source on Github here: developer.nvidia.com/rtxdi Listen to Alexey @ GTC today: gtc21.event.nvidia.com/media/Implemen… Video: youtube.com/watch?v=AiliuD…

Adam Marrs (@acmarrs) 's Twitter Profile Photo

I am pleased to announce that Ray Tracing Gems II will be available for digital download and print on August 4th, 2021! Here's your first look at the cover, featuring the incredible 'Marbles at Night'. More details here: developer.nvidia.com/blog/ray-traci…

I am pleased to announce that Ray Tracing Gems II will be available for digital download and print on August 4th, 2021! Here's your first look at the cover, featuring the incredible 'Marbles at Night'. More details here: developer.nvidia.com/blog/ray-traci…
NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

We are pleased to announce that Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4th, 2021. Read blog below for more details. #GameDev #RTXOn

Alexander Battaglia (@dachsjaeger) 's Twitter Profile Photo

IMO-this is the closest real-time rendering has gotten to reality yet - it just looks absurd running in real time before you. I really want to know more about how open sub div here is being used!

Adam Marrs (@acmarrs) 's Twitter Profile Photo

Spot on: "The more you have to rely on baked assets for your scenes, the more you restrict your game design options, and the more you take the risk that your environments will feel rigid and lifeless" 4a-games.com.mt/4a-dna/everyth…

Adam Marrs (@acmarrs) 's Twitter Profile Photo

The full source code for the DXR path tracer Jakub Boksansky and I discuss in #RTGII's Chapter 14: The Reference Path Tracer is now available on GitHub. Grab the chapter and then check out the code! It's free and has a permissive license: github.com/boksajak/refer…

Adam Marrs (@acmarrs) 's Twitter Profile Photo

I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe. Download #RTGII here: link.springer.com/book/10.1007/9…

I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe.

Download #RTGII here: link.springer.com/book/10.1007/9…
Aaron Lefohn (@aaronlefohn) 's Twitter Profile Photo

(1/10) Slides + Recording of Petrik Clarberg’s GDC/GTC real-time path tracing research talk are now available online #GDC2022 #GTC22 research.nvidia.com/publication/20…

CD PROJEKT RED (@cdprojektred) 's Twitter Profile Photo

Let’s go into overdrive! On March 22nd, 10:30-11:00 a.m PST, come and join Kuba Knapik from #CDPR & Paweł Kozłowski from #NVIDIA at #GDC2023! They’ll be in San Francisco to talk about NVIDIA RTX Path Tracing and its impact on image fidelity & lighting pipelines in Cyberpunk 2077

Let’s go into overdrive! On March 22nd, 10:30-11:00 a.m PST, come and join Kuba Knapik from #CDPR &amp; Paweł Kozłowski from #NVIDIA at #GDC2023! They’ll be in San Francisco to talk about NVIDIA RTX Path Tracing and its impact on image fidelity &amp; lighting pipelines in <a href="/CyberpunkGame/">Cyberpunk 2077</a>