topscorelife - Who gave crypto the joystick? (@topscorelife) 's Twitter Profile
topscorelife - Who gave crypto the joystick?

@topscorelife

semi-anon/semi-doxxed alter-ego of old-head web2 gamedev. creator of @Infinit3Victory on @Immutable, & spawning new studio/games.

ID: 1709016642578006016

calendar_today03-10-2023 01:25:08

786 Tweet

807 Followers

4,4K Following

GAM3S.GG (@gam3sgg_) 's Twitter Profile Photo

Dunk on your opponents with athletes who illuminate the court with their prowess in Basketball, Hockey, Baseball, Football, and Soccer. πŸ€ A #GAM3Awards exclusive trailer from Infinite Victory

Infinite Victory (@infinit3victory) 's Twitter Profile Photo

πŸ€ A NEW CHAPTER OF INFINITE VICTORY πŸ”₯ Brace for an IV experience beyond imagination. Arcade sports redefined with non-stop fun and action β›ΉπŸ» πŸ‘‡πŸ» Dive into the excitement - Pre-Register NOW! infinitevictory.com/prereg

topscorelife - Who gave crypto the joystick? (@topscorelife) 's Twitter Profile Photo

Good day. Graphics don’t matter. Aesthetics matter. Distinct, pleasing, memorable, exciting. This is why I obsess about aesthetics and cohesion. Aesthetics do t even stop at visuals and graphics. Kinetics and sonic signature must connect. So does dialog, story, characters,

topscorelife - Who gave crypto the joystick? (@topscorelife) 's Twitter Profile Photo

Everyone excited for 2024 bcuz number go up or something. Don’t care. I’m a gamedev. I’m excited for 2024 because I sense a backlash coming from consumers/gamers (in what CT calls web2) towards AAA publishers and the tripe they sell. This near half decade mark of the 2020’s will

topscorelife - Who gave crypto the joystick? (@topscorelife) 's Twitter Profile Photo

Love this. Just adding that we intend to be the best sports game across all platforms and paradigms of gaming including web2 console and mobile, as well as the new world order of web3.

topscorelife - Who gave crypto the joystick? (@topscorelife) 's Twitter Profile Photo

One of the biggest problems in video games today (and I mean at the AAA/public co publisher driven level), is that everyone is trying to make the last video game. The end all be all of games. This is a flawed approach, it over invests at the expense of just actually being a game