sub@infinidev (@sub_dev0) 's Twitter Profile
sub@infinidev

@sub_dev0

gamedev/general programming alt. Certified fluffy fox girl tail toucher. Working on some sloppy shmup thing. Art/main: @sub_res (R-18/NSFW)

ID: 1303274749322199040

calendar_today08-09-2020 10:11:36

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sub@infinidev (@sub_dev0) 's Twitter Profile Photo

opened the project again for the first time in two months only to immediately get slapped in the face by my awful code and unreative game design (i still got some work done)

sub@infinidev (@sub_dev0) 's Twitter Profile Photo

it's been 2 weeks and current state is far from playable, there's q lot of code I can't reuse so getting back to where I was is gonna take some time. regardless it's probably for the best that I started rewriting it.

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collision enabled stress test @ ~50k bullets, solid 60fps. no proper draw ordering implemented yet but it's still way better than the old bullet system. probably overkill since this is many more bullets than I intend to use, but I may as well try to make it toaster-friendly.

boghog (@boghogooo) 's Twitter Profile Photo

In case the previous post wasn't clear, the Decobot store page is up! Wishlist that shit! store.steampowered.com/app/3159150/AR…

danbo (@__danbo) 's Twitter Profile Photo

The BLUE REVOLVER DOUBLE ACTION public beta is now live on Steam for your perusal! Please enjoy! Again, here's the changelog: danboland.net/DA_CHANGES.html

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ps. yes I'm working again, was busy with other stuff last month and I kinda avoided working on my Big Stupid Code Refactor(tm) for a while

sub@infinidev (@sub_dev0) 's Twitter Profile Photo

I kinda wanna work on other projects but now is absolutely not the right time. Need to get this one back into a playable state again, preferably before the year is over. I'm so tired.

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working title Thief's Field will have to wait until current project is at least demo-worthy before it gets to become more than scattered design notes

sub@infinidev (@sub_dev0) 's Twitter Profile Photo

the past year or so has been really rough on me but today I've finally started to pick up the pieces of my project again. probably gonna be a while before it's in a presentable state again but at least stuff is still happening