Vicente Moscardó Ribes (@sr_jueves3d) 's Twitter Profile
Vicente Moscardó Ribes

@sr_jueves3d

Video game dev 🎮 -Stylized 3D Artist-

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linkhttps://linktr.ee/Sr.Jueves calendar_today04-06-2015 11:08:08

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To optimize separated textures for game engines, it’s recommended to convert them into a texture atlas where each gradient column is reduced to one pixel in width, with model UVs scaled to zero on the vertical axis for precise alignment. #Blender #3DArt #LowPoly #DigitalArt