Alex (@speaceakaalex) 's Twitter Profile
Alex

@speaceakaalex

Junior Game Designer | Level Designer | programmer in C# | Studying at The Game Assembly

ID: 1472100093117534208

calendar_today18-12-2021 07:03:16

53 Tweet

3 Takipรงi

21 Takip Edilen

Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign & #gamedev tip of the day! ๐Ÿค  COVER part 2! This time a look on the vocabulary that we can use and some things that we should consider when we prep our gameworlds.

#leveldesign & #gamedev tip of the day! ๐Ÿค 
COVER part 2!
This time a look on the vocabulary that we can use and some things that we should consider when we prep our gameworlds.
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign Tip of the Day! ๐Ÿ‘‰๐Ÿ‘ˆ Backtracking & Level Loops! We want to reuse content and have a player naturally linger in an environment without being forced to do a lot of pointless tasks. Backtracking is content efficient, but also boring if we're not careful.. ๐Ÿ˜…

#leveldesign Tip of the Day! ๐Ÿ‘‰๐Ÿ‘ˆ
Backtracking & Level Loops!

We want to reuse content and have a player naturally linger in an environment without being forced to do a lot of pointless tasks. Backtracking is content efficient, but also boring if we're not careful.. ๐Ÿ˜…
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign Tip of the Day! Cover part... 5! omg.. ๐Ÿ˜… COVER-TO-COVER I'll collect everything into a blogpost soon.. soon-ish..

#leveldesign Tip of the Day! 
Cover part... 5! omg.. ๐Ÿ˜…
COVER-TO-COVER

I'll collect everything into a blogpost soon.. soon-ish..
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign Tip of the Day! ๐Ÿ—ฝ Landmarks, focal points and breadcrumbs This might ruffle some feathers.. ๐Ÿชถ There's landmarks. and they are only landmarks if they are viewable from other areas than the one u are in. That's it. ๐Ÿ˜…โค๏ธ

#leveldesign Tip of the Day! ๐Ÿ—ฝ
Landmarks, focal points and breadcrumbs

This might ruffle some feathers.. ๐Ÿชถ
There's landmarks. and they are only landmarks if they are viewable from other areas than the one u are in. That's it. ๐Ÿ˜…โค๏ธ
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day! ๐Ÿ‡ RABBIT HOLE! opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.

#leveldesign tip of the day! ๐Ÿ‡
RABBIT HOLE!

opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.
Frank F. Wright III (@vulcanusxd) 's Twitter Profile Photo

#Blocktober Day 18! I missed a few days but I have been putting together a time-lapse of development on my current level, Exodus. (So far cause there is more to come). This is the 1st time-lapse video I've made, sooo hopefully it's not too shabby. ๐Ÿ˜…

PAPERHEAD (@paperhead_game) 's Twitter Profile Photo

made some hotkeys for myself to speed up the level design process. imo these should be implemented by default in any LD software... --- #Blocktober #LevelDesign #GameDev #GameDesign

Half-Life Alyx NoVR (@hl_alyx_novr) 's Twitter Profile Photo

Dr. Kleiner was originally planned to make an appearance in Half-Life Alyx! However his scenes were cut and these images are all we have of his potential appearance.

Dr. Kleiner was originally planned to make an appearance in Half-Life Alyx!

However his scenes were cut and these images are all we have of his potential appearance.
Orphan of Kos (@cetinerrld) 's Twitter Profile Photo

My Frostpunk inspired level design project is almost complete and gameplay is nearly ready for testing. #Blocktober #Frostpunk #LevelDesign

My Frostpunk inspired level design project is almost complete and gameplay is nearly ready for testing. #Blocktober #Frostpunk #LevelDesign
WorldofLevelDesign (@gameleveldesign) 's Twitter Profile Photo

UE5: Complete Guide to Player Scale, Environment Dimensions and Creating to Proportions: worldofleveldesign.com/categories/ue5โ€ฆ

UE5: Complete Guide to Player Scale, Environment Dimensions and Creating to Proportions: worldofleveldesign.com/categories/ue5โ€ฆ