Sascha Willems (@saschawillems2) 's Twitter Profile
Sascha Willems

@saschawillems2

Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at gpuinfo.org

ID: 2464446216

linkhttp://www.saschawillems.de calendar_today26-04-2014 10:40:37

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Sascha Willems (@saschawillems2) 's Twitter Profile Photo

Best thing about the new recent github AI update: All new AI related elements have distinct HTML classes/ids and can be easily hidden ;)

RenderDoc (@renderdoc) 's Twitter Profile Photo

RenderDoc v1.36 is now available! This version brings support for debugging DXIL shaders, as well as adding raytracing capture support to Vulkan and D3D12. Full release notes: github.com/baldurk/render… Binary builds: renderdoc.org/builds

LunarG (@lunarginc) 's Twitter Profile Photo

🎉JUST RELEASED!🎉 The Vulkan SDK supporting Vulkan 1.4.304.0 is now available. Read about it at bit.ly/4aj1luL Download now at vulkan.lunarg.com.

🎉JUST RELEASED!🎉 The Vulkan SDK supporting <a href="/VulkanAPI/">Vulkan</a> 1.4.304.0 is now available. Read about it at bit.ly/4aj1luL Download now at vulkan.lunarg.com.
Vulkan (@vulkanapi) 's Twitter Profile Photo

This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses. github.com/KhronosGroup/V…

This new sample demonstrates how to use the VK_KHR_dynamic_rendering_local_read extension in conjunction with the VK_KHR_dynamic_rendering extension. This combination can replace core render and subpasses.

github.com/KhronosGroup/V…
Sascha Willems (@saschawillems2) 's Twitter Profile Photo

Hallo capelight pictures, wollte euch via Kontaktformular eine Nachricht schicken. Leider ist das kaputt, weil ihr einen von praktisch allen Browsern abgelehnten cross-site request macht. Wie kann man euch sonst per Mail erreichen?

Alexey Panteleev (@more_fps) 's Twitter Profile Photo

We've just released NVIDIA RTX Kit - a collection of SDKs for developing next-gen rendering applications, including Neural Shading and Texture Compression, Mega Geometry, and Character Rendering. Official blog post here: developer.nvidia.com/blog/get-start…

Sascha Willems (@saschawillems2) 's Twitter Profile Photo

Hey Visual Studio, reporting errors via Visual Studio is broken for me again ("Oops, we have lost connection" is not a good error message btw), how the hell do I report errors with the latest update? Why is error reporting tied to launch a page from the IDE anyway?

Sascha Willems (@saschawillems2) 's Twitter Profile Photo

I have reworked filtering for the Vulkan #Vulkan hardware database. A new settings page allows for more control over global filters applied to the data, hopefully making it easier to limit results to what people are actually looking for: saschawillems.de/blog/2025/04/0…

Sascha Willems (@saschawillems2) 's Twitter Profile Photo

New update for the Vulkan #Vulkan Hardware Capability Viewer released. Adds support for several new extensions. Had to postpone the release due to build infrastructure, Linux users might have to install Fuse to get the appimage to work. Download at: vulkan.gpuinfo.org/download.php

Sascha Willems (@saschawillems2) 's Twitter Profile Photo

Finally finished adding #Slang shaders to all my (almost 100) Vulkan open source samples and wrote a bit about it here: saschawillems.de/blog/2025/06/0…

Vulkan (@vulkanapi) 's Twitter Profile Photo

Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely. Learn more: khr.io/1ky #vulkan

Synchronization in Vulkan has been a frustrating challenge for many developers. So, in order to simplify, we present the VK_KHR_unified_image_layouts extension which aims to eliminate the need for most layout transitions entirely. 

Learn more:  khr.io/1ky
#vulkan
Sascha Willems (@saschawillems2) 's Twitter Profile Photo

New update for the Vulkan #Vulkan Hardware Capability Viewer released. This adds in support for several new extensions and also is the first version with native builds for Linux ARM64 thanks to an external contribution. Download at: vulkan.gpuinfo.org/download.php

Vulkan (@vulkanapi) 's Twitter Profile Photo

As we approach SIGGRAPH 2025, a new blog post has been added that previews the key Vulkan developments, initiatives, and events that will take center stage at the Vulkan BOF. Check it out for the latest Vulkan news. khronos.org/blog/vulkan-co… #vulkan #api #graphics

LunarG (@lunarginc) 's Twitter Profile Photo

🔥LunarG’s KosmicKrisp powers Vulkan on Apple Silicon with Mesa! Learn how this driver advances Vulkan with strong progress toward 1.3 conformance and enhanced performance. Read more: khr.io/1lj Learn more next week at #SIGGRAPH2025! #Vulkan #KosmicKrisp #Graphics

🔥LunarG’s KosmicKrisp powers Vulkan on Apple Silicon with Mesa! Learn how this driver advances Vulkan with strong progress toward 1.3 conformance and enhanced performance. Read more: khr.io/1lj Learn more next week at #SIGGRAPH2025! #Vulkan #KosmicKrisp #Graphics
AJ (@aurelioreis) 's Twitter Profile Photo

Nsight Graphics 2025.4 is out! Highlights include extensive Slang support across the tool, a new version auto-updater, & major improvements to the new Graphics Capture (now out of Beta)! See the release notes & download here: bit.ly/ngfx2025_4 #nvidia #nsightgraphics #tool

Sascha Willems (@saschawillems2) 's Twitter Profile Photo

When I started work on my Vulkan #Vulkan C++ samples almost 10 years ago I made some non-optimal decisions esp. around sync and command buffer recording. Finally fixed those and also write a bit about that and 10 years of Vulkan samples: saschawillems.de/blog/2025/08/1…

Richard S. Wright Jr (@accidentalastro) 's Twitter Profile Photo

Last week @Lunarg was showing off #KosmicKrisp at SigGraph. While we aren't ready to make this public, we are looking for macOS applications for early internal testing that use Vulkan and are using the loader instead of linking directly to MoltenVK. DM me if this is you.

Last week @Lunarg was showing off #KosmicKrisp at SigGraph. While we aren't ready to make this public, we are looking for macOS applications for early internal testing that use <a href="/VulkanAPI/">Vulkan</a>  and are using the loader instead of linking directly to MoltenVK. DM me if this is you.
Vulkan (@vulkanapi) 's Twitter Profile Photo

In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect. docs.vulkan.org/tutorial/lates… #tutorial #raytracing #vulkan #shadows #reflection