Michael van den Berg (@mikkel3d) 's Twitter Profile
Michael van den Berg

@mikkel3d

Technical artist

ID: 1514176636236845060

linkhttps://www.artstation.com/michaelvdb calendar_today13-04-2022 09:40:42

86 Tweet

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Walter Woods | Dark and Deep OUT NOW (@walterwoodsdev) 's Twitter Profile Photo

I’m beyond excited to announce a new trailer and name: “DARK and DEEP” The game is named for the conspiracy podcast you follow throughout. It has come a long way and honestly I’m so happy with it. Wishlist on Steam now and join my Discord to get alpha access! #Gamedev

chriszuko (@chriszukoart) 's Twitter Profile Photo

Whoa!! Thanks to Adam Kiraly for this blueprint debugging tip. You can search and watch values on your BP's while playing the game really easily! I thought the blueprint debugger was only for seeing the execution trace on breakpoints O.O #UnrealEngine #UnrealTips #Gamedev

Michael van den Berg (@mikkel3d) 's Twitter Profile Photo

Update to custom RC vehicle in #UE5 Added simple traction, distance based wheel rotation etc. #UnrealEngine5 #Gamedev #indiedev

Dylan Browne (@dylserx) 's Twitter Profile Photo

The new super early TextureGraphEditor in UE5-Main is pretty cool, looks like a substance designer like deal, very interested in how this develops! #UE5 #UnrealEngine5 #GameDev

The new super early TextureGraphEditor in UE5-Main is pretty cool, looks like a substance designer like deal, very interested in how this develops! #UE5 #UnrealEngine5 #GameDev
Michael van den Berg (@mikkel3d) 's Twitter Profile Photo

Made a tutorial on #UE5 Landscape & World partition technical overview, LOD settings etc. youtu.be/WrLFOoicBh4 #Gamedev #unrealengine #Landscapes #LOD #Techart

PLAYERUNKNOWN (@playerunknown) 's Twitter Profile Photo

Our latest dev blog explores the creation of dense, immersive forests for our upcoming game “prologue”. We share how we balance realism and performance, revealing the tools and techniques used in the process. playerunknownproductions.net/news/creating-…

Our latest dev blog explores the creation of dense, immersive forests for our upcoming game “prologue”. We share how we balance realism and performance, revealing the tools and techniques used in the process. 

playerunknownproductions.net/news/creating-…
PLAYERUNKNOWN Productions (@pp_socials) 's Twitter Profile Photo

In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: playerunknownproductions.net/news/a-multist…

In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: playerunknownproductions.net/news/a-multist…
EverythingProcedural (@everythingproc) 's Twitter Profile Photo

Join Simon (Simon Thommes) and Jacques (Jacques Lucke) at #EPC2025 and learn how to bring environments to life with Blender geometry nodes! Take your skills to the next level with this masterclass — Tickets: everythingprocedural.com #everythingproc #ProcGen #Blender #GameDev