passivestar(@passivestar_) 's Twitter Profileg
passivestar

@passivestar_

Game Developer and Tech Artist ✨
☁️ https://t.co/eIzFmzeyXt

ID:1216461746468204545

linkhttps://bento.me/passivestar calendar_today12-01-2020 20:48:28

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Late as usual 🏳️‍⚧️(@lateasusual_) 's Twitter Profile Photo

Getting back into Godot a bit, tried making a custom rain occluder setup so shelter actually keeps the ground beneath it dry, i think it works pretty well

it's rendering a custom 'rain shadow' depth pass from above and using that for calculating the wetness

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passivestar(@passivestar_) 's Twitter Profile Photo

Why Godot Engine? ✨

I made a thread some time ago on how engine choice doesn't matter as long as it does what you need. But I get asked more often recently why I use Godot myself, so here's a quick summary of my personal reasons ☕️

My reasons are these:

1. No account, no

Why Godot Engine? ✨ I made a thread some time ago on how engine choice doesn't matter as long as it does what you need. But I get asked more often recently why I use Godot myself, so here's a quick summary of my personal reasons ☕️ My reasons are these: 1. No account, no
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Hey JoltJab, I got curious and made some quick glass panels in godot

You're right, godot uses the screen texture for refraction, and it seems to work best on highly curved surfaces. On flat surfaces I found it's best to keep the refraction scale to the minimum

One thing I

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