Michael (@mikebarrym) 's Twitter Profile
Michael

@mikebarrym

Advanced Gameplay Programmer at @WBGamesMTL (prev. @GothamKnights). Stylin' & compilin'. he/him

ID: 842065926

linkhttps://instagram.com/mikebarrym calendar_today23-09-2012 17:16:43

5,5K Tweet

666 Followers

1,1K Following

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How to get rich in the games industry: 1. Found studio based on trendy industry buzzwords 2. Attract investors 3. Sell to major publisher 4. Quit 5. Repeat

Michael (@mikebarrym) 's Twitter Profile Photo

I only have one question to ask about Doom: The Dark Ages. Why the heck did they get rid of strafe jumping?? Absolute blasphemy.

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An interesting fact about Xenoblade Chronicles X is that there's not a single moving object in the game that has collision. Only static world geometry can block movement. Not even the attacks use collision or trace queries, it's all distance + cos angle for front/side/back det.

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Western game publishers only know how to buy successful teams. Once they're bought, a countdown starts until the studio is shut down to make room for their next acquisition. They do not create successful teams. They do not rehabilitate the studios they own.

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When they did the rewind transition at the end of the trailer, I thought it was a bait-and-switch into MVC4, that would have been dope.

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I love The Matrix. The machines are the saltiest game devs of all time. A few players unsubscribe and they wipe the whole server.

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I'll tell you this: after the success of Expedition 33, the most talented AAA devs are ready to quit the instant investors come back to the indies. AAA publishers could let us cook _tomorrow_ but they won't.

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Everybody knows Metal Gear Solid was inspired by Escape From NY but what you didn't know.... ...is that the whole Solid / Liquid / Big Boss plot comes straight from Stallone's Judge Dredd.

Everybody knows Metal Gear Solid was inspired by Escape From NY but what you didn't know....

...is that the whole Solid / Liquid / Big Boss plot comes straight from Stallone's Judge Dredd.
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This is how MBAs killed the games industry. Everything is analytics. Lagging indicators predicting the future. The realities of day-to-day development are lost. They see games as betting opportunities, not realising that more money in = staff bloat = lower productivity (quality).

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I have been a Death Stranding fan since day one but I can't stand the fact that the pause menu is tied to character animation. I get that the controls are awkward and clumsy on purpose but the pause menu is a step too far. Let me pause instantly at any time.

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"You nearly had me, Raziel. But this is not where, or how, it ends. Fate promises more twists before this drama unfolds completely." New Soul Reaver statues from Dark Horse Direct

"You nearly had me, Raziel. But this is not where, or how, it ends. Fate promises more twists before this drama unfolds completely."

New Soul Reaver statues from <a href="/DarkHorseDirect/">Dark Horse Direct</a>