Mariusz Wnęk (@mariuszwnek) 's Twitter Profile
Mariusz Wnęk

@mariuszwnek

Senior Manager, Product Design at Sprout Social

ID: 114583400

linkhttp://wnek.design calendar_today15-02-2010 22:39:08

99 Tweet

78 Followers

836 Following

Theatre.js (@theatre_js) 's Twitter Profile Photo

Introducing 💫Theatric💫, a pane library for React! • Zero setup – one hook • Tweak values in your components • Undo/redo your changes, even after a refresh • Upload images (into 👉 browser storage or localhost) • Animate things with Theatre.js

0beqz (@0beqz) 's Twitter Profile Photo

🎊 After months of work SSGI is finally released! 🎊 ➡️ realism-effects.vercel.app Global lllumination on the web in real-time ⮕ open-source on GitHub: github.com/0beqz/realism-… #threejs #webgl #webdev #javascript #graphics

Maxime (@maximeheckel) 's Twitter Profile Photo

✍️ Wrapping up my upcoming blog post on one of my favorite WebGL tools: Render Targets! It condenses *weeks* of learning/trial and error into a short article where I share a lot of code and techniques to create mind-bending scenes with magical effects 🪄 Will be out by Tuesday!

✍️ Wrapping up my upcoming blog post on one of my favorite WebGL tools: Render Targets!

It condenses *weeks* of learning/trial and error into a short article where I share a lot of code and techniques to create mind-bending scenes with magical effects 🪄

Will be out by Tuesday!
Plasticity (@getplasticity) 's Twitter Profile Photo

Plasticity is now available at plasticity.xyz We are so happy to have seen all of your support during the development of Plasticity, and we are excited to see everything you all do with this new tool! #plasticity3d

Michael Dougall (@dougesdev) 's Twitter Profile Photo

Here's what it looks like to block out a scene with Triplex — the React Three Fiber editor. Sound on 🔊 #threejs #react #r3f

STYLIZED STATION (@stylizedstation) 's Twitter Profile Photo

Lets take a fun look at how a SINGLE shader has had a massive influence on the gaming world, with most people probably not realizing it. And when I say this shader is used in EVERYTHING, I mean EVERYTHING, But that's because this shader has a fascinating history. Huge thread 🧵

Andrew Chen (@andrewchene) 's Twitter Profile Photo

This project is now available to the public. 🎉 Check out the GitHub repository at the link below: 🔗 github.com/ErdongChen-And… Feel free to explore, contribute, and provide feedback. Thank you for your support! 🥂 #threejs #r3f #gamedev #webdevelopment

Michael Dougall (@dougesdev) 's Twitter Profile Photo

✨ Introducing Triplex — the React Three Fiber editor, now in public alpha! Here's a video fleshing out a scene, sound on! 🔊 🧵👇 Continue into the thread below for more information and what's coming next for Triplex. #threejs #react #webgamedev #r3f #gamedev #3dartwork

Bravo Studio (@bravostudioapp) 's Twitter Profile Photo

Turning your #Figma designs into native apps for ioS and Android is now EVEN faster! We're live on #ProductHunt now, so come and learn more about the Bravorizer and show your support. P.S. We’ve also got some very special discounts to celebrate! 👉🏻 bit.ly/43yBSJo

Turning your #Figma designs into native apps for ioS and Android is now EVEN faster!

We're live on #ProductHunt now, so come and learn more about the Bravorizer and show your support.

P.S. We’ve also got some very special discounts to celebrate!

👉🏻 bit.ly/43yBSJo
{//} 🇬🇭 (@_yogr) 's Twitter Profile Photo

Imagine you don't need to open blender or cinema4d just to preview and debug your 3d models for webgl projects. I present to your 3e - Next level 3d workflow inside VS Code. Extension is live in the marketplace.

Theatre.js (@theatre_js) 's Twitter Profile Photo

Theatre.js 0.7 is out! What's new: • You can now use Theatre to manage assets, like 3D objects. • Extensions are hot-reloadable. • @theatre/r3f now supports Three.js r155 • Plus, if you're into signals and state management, our lightweight FRP library is out and stable 😎

Andrew Chen (@andrewchene) 's Twitter Profile Photo

🕹️The character controller now integrated with Poimandres ! 🔗: github.com/pmndrs/ecctrl It's npm package "ecctrl" is also ready for install! I've prepared a simple Ecctrl CodeSandbox for online testing and demonstration. 👇👇👇

David Lindkvist (@ffdead) 's Twitter Profile Photo

Had fun making this tutorial on how to get started with the 14islands scroll rig github.com/14islands/r3f-… Thanks to ☄︎ for allowing me to use his Lens Refraction to spice it up!

Andrew Chen (@andrewchene) 's Twitter Profile Photo

What if an active ragdoll combines with the ecctrl floating controller? I like how he reacts to all the impacts and momentum.🤩 #threejs #r3f #threejsJourney #gamedev #webdev #opensource

Daniel Velasquez (@anemolito) 's Twitter Profile Photo

If you want to learn shaders but find math complicated. I made a free "Intro to shaders for Web Developers" 6-part email course that takes you 0 to creating these shaders. No complex math knowledge is needed, only sums and multiplications. Enjoy! offscreencanvas.com/courses/intro-…

Andrew Prifer (@andrewprifer) 's Twitter Profile Photo

🎉 Releasing Framer Motion Theatre, a library for creating animated React components. ⚡️ Use Theatre.js in React with a simple declarative API ⚡️ Animate Framer-motion's motion values using Theatre.js ⚡️ Get WYSIWYG editing for your components with 1 line of code 1/6

Matt Wierzbicki (@matsugfx) 's Twitter Profile Photo

I was ready to tear my (remaining) hair out. Every shadcn UI kit for Figma I found on Figma Community was of poor quality, missing components or outdated. 😡 My client's deadline loomed, and I needed a solution fast... That's when inspiration struck. With my seven years of

Andrew Chen (@andrewchene) 's Twitter Profile Photo

It took me forever to figure this out (thanks to my poor math skills 😅) I had to rewrite most of the #ecctrl code to support custom gravity. The basic movement is finally working, but I still need to run more tests and add other features back in 🫠 #threejs #threejsJourney #r3f