Jeff Schmitz (@jeffstudios) 's Twitter Profile
Jeff Schmitz

@jeffstudios

Principal Rendering Engineer @ Cloud Chamber.

Passionate about VR and the Rust language. Opinions are my own.

ID: 535893560

calendar_today25-03-2012 01:47:10

1,1K Tweet

109 Followers

350 Following

cubosh \\\ christopher (@cubosh) 's Twitter Profile Photo

as a longtime fan of Conway's "Game of Life" algorithm i never once considered visualizing the time axis physically -- this is breathtaking and elegant to me credit: instagram.com/reel/C2hoRnFsm…

Sherief, FYI (@sherieffyi) 's Twitter Profile Photo

On this occasion I’d like to reiterate my opinion that the Thief reboot is a bad Thief game and a bad game that no one should waste money playing.

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Your "Game Developers Conference 2024 presentations have appeared on the GDC Vault" klaxon, just in time for the weekend: gdcvault.com/browse/gdc-24/

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

Matt's amazing talks on optimizing UE5 are amazingly in-depth and you should NOT skip on these, there's knowledge here that hasn't been shared anywhere else! We just uploaded Part 1 on Nanite and Lumen (link to part 2 in 🧵), check it out here 👇 #uetips dev.epicgames.com/community/lear…

Giom (@guilanier) 's Twitter Profile Photo

Excited to share my latest experiment made Resn! Delving deeper into raymarching & reaction–diffusion, inspired by physical phenomena found in nature — experiments.resn.global/reactive-pheno… #threejs #shaders #webgl #interactive

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

New blog post! "Meshlet triangle locality matters", in which we discover an unexpected efficiency property of mesh shaders on NVidia hardware, and attempt to deal with it. Retweets appreciated! zeux.io/2024/04/09/mes…

Giom (@guilanier) 's Twitter Profile Photo

For a recent (unreleased) project I got to play around with SDF shapes to create lens blur effects on interaction — guilanier.github.io/anoyo/sdf-lens… #shaders #webgl #threejs

swlkr (@swlkr) 's Twitter Profile Photo

"Give someone state and they'll have a bug one day, but teach them how to represent state in two separate locations that have to be kept in sync and they'll have bugs for a lifetime." - ryg

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

DirectX State of the Union, GDC 2024 presentation recording, discussing Workgraphs, Direct SR, PIX improvements and SM6.8 additions. gdcvault.com/play/1034738/D…

Yohei Nishitsuji (@yoheinishitsuji) 's Twitter Profile Photo

#つぶやきGLSL for(float i,g,e,s;++i<99.;o.rgb+=hsv(s/15.,.2,s/9e2)){vec3 p=vec3((FC.xy-.5*r)/r.y+vec2(0,.5),g-.5);p.xz*=rotate2D(t*.3);s=2.;for(int i;i++<8;p=vec3(2,4,2)-abs(abs(p)*e-vec3(6,4,3)))s*=e=dot(1.05,7./dot(p,p));g+=2e-4+min(length(p),p.y)/s;s=log(s);}

Emil Dziewanowski (@e_dziewanowski) 's Twitter Profile Photo

I've been experimenting with the idea of using a forcefield driven rigidbodies as a player character. Breakdown is on my blog: emildziewanowski.com/curl-noise/ #techart #vfx #photogrammetry

Maxime (@maximeheckel) 's Twitter Profile Photo

little sneak peek of what I've been quietly cooking on the side finally got the motivation to build my personal website from the ground up and getting a good gut feeling about it still a lot to do and tweak until I can be proud enough of it to deploy it 🙂

amon tobin (@amontobin) 's Twitter Profile Photo

if you’re wondering how to make what people want, you’re an entertainer. if you’re wondering why no one wants what you make, congratulations dumb dumb, you’re an artist