Gregory Mitrano (@gregorymitrano) 's Twitter Profile
Gregory Mitrano

@gregorymitrano

Graphics Engineer at Unity and Demoscener as Impakt (Catalyst + Youth Uprising). All opinions are my own.

ID: 952633529535533056

calendar_today14-01-2018 20:08:27

44 Tweet

186 Followers

203 Following

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

Vulkan 1.1.76 spec update is out, featuring VK_KHR_draw_indirect_count (yay! finally! :)). Hopefully driver support will be there soon? I've updated github.com/zeux/volk to the latest version.

Gregory Mitrano (@gregorymitrano) 's Twitter Profile Photo

Released my second #Vulkan demo at AtParty 2018! #demoscene The party results are now available on pouet: pouet.net/party.php?whic… I'll be uploading a YouTube capture as soon as I get a chance. pouet.net/prod.php?which…

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

RGP 1.2 shows driver barriers (including explanation). Awesome feature. Instantly realized that timing queries take 5% of my frame time in development builds (two barriers each, both full L2$ flush). Without timing queries 2% of frame spend waiting in barriers. Much better :)

RGP 1.2 shows driver barriers (including explanation). Awesome feature. Instantly realized that timing queries take 5% of my frame time in development builds (two barriers each, both full L2$ flush). Without timing queries 2% of frame spend waiting in barriers. Much better :)
RenderDoc (@renderdoc) 's Twitter Profile Photo

RenderDoc v1.1 is now out! This release focusses on improved API and OS support, as well as a boatload of bug fixes. github.com/baldurk/render…

Tim Jones (@_tim_jones_) 's Twitter Profile Photo

Shader Playground now supports AMD's RGA! As the per the underlying rga.exe, input can be HLSL, GLSL, and SPIR-V Assembly. You can select which ASIC to target, and you can view disassembly, live register analysis, and CFG. shader-playground.timjones.io/d4cf9db65da049…

Shader Playground now supports AMD's RGA! As the per the underlying rga.exe, input can be HLSL, GLSL, and SPIR-V Assembly.

You can select which ASIC to target, and you can view disassembly, live register analysis, and CFG.

shader-playground.timjones.io/d4cf9db65da049…
Render Hub (@render_hub) 's Twitter Profile Photo

"A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering" jcgt.org/published/0007… #graphicsprogramming

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

This is what good GPU profiler looks like. Occupancy graph and bottleneck (SOL) graph. In 99% of cases you don't need any numeric data when you have both of these graphs. Slide 58 of my GDC presentation (approved by vendor).

This is what good GPU profiler looks like. Occupancy graph and bottleneck (SOL) graph. In 99% of cases you don't need any numeric data when you have both of these graphs. Slide 58 of my GDC presentation (approved by vendor).
AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

We are delighted to announce our brand new #Radeon Memory Visualizer developer tool for DirectX 12 and Vulkan. Show your VRAM some love, today! gpuopen.com/introducing-ra… #GPUOpen #gamedev

We are delighted to announce our brand new #Radeon Memory Visualizer developer tool for <a href="/DirectX12/">DirectX 12</a> and <a href="/VulkanAPI/">Vulkan</a>. 

Show your VRAM some love, today!

gpuopen.com/introducing-ra…

#GPUOpen #gamedev
RenderDoc (@renderdoc) 's Twitter Profile Photo

RenderDoc v1.8 is out now! This release includes SM5.1 D3D12 shader debugging support thanks to Steve Karolewics as well as a number of other improvements and fixes. Full release notes on github: github.com/baldurk/render… and build downloads: renderdoc.org/builds

AMD GPUOpen (@gpuopen) 's Twitter Profile Photo

Featured GPUOpen Tutorial: Getting Started with Radeon Memory Visualizer (RMV). Read our detailed step by step guide to help you make the most out of our very popular latest tool. #gamedev gpuopen.com/learn/getting-…

Ken Mitchell (@kenmitchellken) 's Twitter Profile Photo

AMDuProf v1.2 has been released! The "Assess Performance (Extended)" profile has counters we discussed at GDC18. See developer.amd.com/amd-uprof/