Gabriel L. Kannenberg (@gabriellkann) 's Twitter Profile
Gabriel L. Kannenberg

@gabriellkann

Gameplay Software Engineer @EA
Game Dev Graduated @UNISINOS

ID: 822105266430865408

linkhttps://github.com/gabriellanzer/ calendar_today19-01-2017 15:35:44

1,1K Tweet

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80 LEVEL (@80level) 's Twitter Profile Photo

Highguard might be shutting down, but the artists did an incredible job on the environments. Check out this deep dive into the Vesper City map by principal environment artist Derek Bentley. See more: 80.lv/articles/take-…

Highguard might be shutting down, but the artists did an incredible job on the environments. Check out this deep dive into the Vesper City map by principal environment artist Derek Bentley.

See more: 80.lv/articles/take-…
Toni Macaroni (@tonimacaroniy) 's Twitter Profile Photo

Experiments with hardware raytraced GI in #Godot. Per pixel for short range with probe fallback. The ground foliage isn't present in the BVH and the color comes purely from the ground. It also uses one bounce (everything else uses two).

Jettelly Inc. (@jettelly) 's Twitter Profile Photo

JankyAnims shared an update on Tachyon Flow: ground movement feels smoother now, and running uses momentum instead of a basic sprint system. 🏃‍♀️ More details: reddit.com/r/Unity3D/comm… #gamedev

vittorio (@iterintellectus) 's Twitter Profile Photo

this is actually insane > be tech guy in australia > adopt cancer riddled rescue dog, months to live > not_going_to_give_you_up.mp4 > pay $3,000 to sequence her tumor DNA > feed it to ChatGPT and AlphaFold > zero background in biology > identify mutated proteins, match them to

this is actually insane

> be tech guy in australia
> adopt cancer riddled rescue dog, months to live
> not_going_to_give_you_up.mp4
> pay $3,000 to sequence her tumor DNA
> feed it to ChatGPT and AlphaFold
> zero background in biology
> identify mutated proteins, match them to
Eric Lengyel (@ericlengyel) 's Twitter Profile Photo

New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…

New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-sl…
Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Replacing inverse transpose matrices with adjugate matrices in our new code base. Inverse transpose is slower to calculate and less robust. Eric Lengyel wrote a fantastic article about that: terathon.com/blog/transform…

noino🔸 (@noinodev) 's Twitter Profile Photo

greatly improved stability in motion, compared to last time. i went on holiday and read a lot more GI theory + got the OK to write my honours thesis on it. single shot global illumination using panorama space raymarching and radiance cascades, custom C and gaming vulkan engine.

Jettelly Inc. (@jettelly) 's Twitter Profile Photo

.Nasos ARTnGAME showed the latest update on their ocean system in Unity, with GPU-driven fish schools, improved shading, and predator awareness. 🌊 More here: reddit.com/r/Unity3D/comm… #unity3d

The Prohuman (@theprohumanai) 's Twitter Profile Photo

🚨Architects are going to hate this. Someone just open sourced a full 3D building editor that runs entirely in your browser. No AutoCAD. No Revit. No $5,000/year licenses. It's called Pascal Editor. Built with React Three Fiber and WebGPU -- meaning it renders directly on

Frank ⚡ (@jedisct1) 's Twitter Profile Photo

ZXC - High-performance asymmetric lossless compression. 40%+ faster decompression than LZ4 on ARM64 with better compression ratios. Optimized for Game Assets, Firmware & App Bundles. github.com/hellobertrand/…

Fangjinhua Wang (@fangjinhuawang) 's Twitter Profile Photo

Excited to share our new survey on 3D Reconstruction, accepted to IEEE T-PAMI! We cover everything from depth estimation and NeRF to 3DGS and 3D foundation models. If you're interested in 3D reconstruction, you won't want to miss this.arxiv.org/pdf/2408.15235 #3D #ComputerVision

Excited to share our new survey on 3D Reconstruction, accepted to IEEE T-PAMI! We cover everything from depth estimation and NeRF to 3DGS and 3D foundation models. If you're interested in 3D reconstruction, you won't want to miss this.arxiv.org/pdf/2408.15235

 #3D #ComputerVision
80 LEVEL (@80level) 's Twitter Profile Photo

3D Artist A_Flying_Ferret shared this fully detailed, anatomically accurate male rig set up with Blender. Download: 80.lv/articles/artis…

3DxDEV (@3dxdev7) 's Twitter Profile Photo

Weight painting for hours just to get clean rig deformations? There's now a 3-click fix for that in Blender — powered entirely by Geometry Nodes, no Shape Keys, no drivers. Huge time-saver from @Xeofrios 👏 Have you tried fixing rig deformations this way yet? Drop your method

Бранимир Караџић (@bkaradzic) 's Twitter Profile Photo

An open-source 4B-parameter image-to-3D model producing up to 1536³ PBR textured assets, built on native 3D VAEs with 16× spatial compression, delivering efficient, scalable, high-fidelity asset generation. microsoft.github.io/TRELLIS.2/

An open-source 4B-parameter image-to-3D model producing up to 1536³ PBR textured assets, built on native 3D VAEs with 16× spatial compression, delivering efficient, scalable, high-fidelity asset generation.

microsoft.github.io/TRELLIS.2/
LaurieWired (@lauriewired) 's Twitter Profile Photo

Modern DRAM is based on a brilliant design from IBM. But, we're still paying for a latency penalty that's existed since the 60s! In this video, I'm introducing my research project (Tailslayer) that immensely reduces p99.99 latency on traditional RAM! By implementing a hedged

3D Scanstore (@ten_24) 's Twitter Profile Photo

Early R&D using our SP-6M dataset. Exploring image-to-3D reconstruction from single images, including heavily modified inputs (lighting, hair, etc). Still a work in progress.

Jorge Condor (@arcanous98) 's Twitter Profile Photo

Introducing Neural Harmonic Textures: our new method for real-time novel view synthesis that outperforms all 3DGS and NeRF derivatives including (finally) ZipNeRF in terms of quality across all benchmarks. The code is released (Apache 2.0): (research.nvidia.com/labs/sil/proje…) 🧵

DillonGoo Studios (@dillongoostudio) 's Twitter Profile Photo

ANIME PHYSICS IN BLENDER After years of R&D, we're finally releasing our custom-built physics solution for Blender! Introducing: Goo Physics Goo Physics brings bouncy, floppy, and gooey stylized bone simulation to your rigs with a single click of a button. Available now at ➡️