Dmytro Nesterenko (@fableteller) 's Twitter Profile
Dmytro Nesterenko

@fableteller

Senior Level Designer at @Grip_Digital. Author of Game Designer Notes. @CGMasterAcademy Skvot School. Former designer at @Gameloft @SaberGames

ID: 1366713149576069120

linkhttps://www.artstation.com/dmytronesterenko calendar_today02-03-2021 11:33:10

160 Tweet

36 Followers

33 Following

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Revealing new spaces should be handled carefully, and Assassin’s Creed: Origins and Odyssey offer great examples of how to introduce major cities in a memorable way. patreon.com/posts/15044604… #LevelDesign #GameDesign #AssassinsCreed #Origins #Odyssey #Ubisoft #Ubi

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

The difference between foreground and the background in 2XKO patreon.com/posts/15086588… #GameDesign #CombatDesign #Art #LevelArt #2XKO #Riot

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

The difference between foreground and the background in 2XKO patreon.com/posts/15086588… #GameDesign #CombatDesign #Art #LevelArt #2XKO #Riot

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

A couple of words about Dithering in Assassins Creed Odyssey patreon.com/posts/15086640… #3C #GameDesign #AssassinsCreed #Odyssey #Ubisoft

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Why the Glove in Atomic Heart was designed in a really great way from the Directing standpoint patreon.com/posts/15103409… #GameDesign #NarrativeDesign #AtomicHeart

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Excellent example of screenwriting of first 3 minutes in Dispatch patreon.com/posts/15141182… #NarrativeDesign #Dispatch #Writing #GameDesign

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

The difference between directions for World Design activities in Assassin's Creed: Valhalla and Odyssey patreon.com/posts/assassin… #GameDesign #WorldDesign #Ubisoft #Ubi #AssassinsCreed #Valhalla #Odyssey

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

What's wrong with viewpoints in Assassin's Creed: Odyssey patreon.com/posts/assassin… #LevelDesign #GameDesign #AssassinsCreed #Odyssey #Valhalla #Ubi #Ubisoft

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

AI animation points in Assassin’s Creed Odyssey patreon.com/posts/15245297… #GameDesign #AI #AIDesign #AssassinsCreed #Odyssey #FarCry #Ubi #Ubisoft

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Problematic narrative and in-game texts in Silent Hill f patreon.com/posts/silent-h… #GameDesign #NarrativeDesign #Writing #SilentHill #SilentHillf

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

How Resident Evil: Requiem Uses an Apocalyptic Environment to Highlight Important Landmarks patreon.com/posts/resident… #GameDesign #LevelDesign #EnvironmentArt #EnvironmentDesign #LevelArt #ResidentEvil #Requiem #RE9 #ResidentEvilRequiem #Raccoon #RaccoonCity

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

How Resident Evil Requiem uses scenes-rhymes in screenplaying patreon.com/posts/15343198… #GameDesign #NarrativeDesign #Storytelling #ResidentEvil #Requiem #LevelDesign #Directing

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Design of Grace’s hair in Resident Evil Requiem patreon.com/posts/15346483… #ResidentEvil #Requiem #GameDesign #CharacterDesign #Capcom

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

Ray tracing as a part of Directing in Resident Evil Requiem and Dispatch patreon.com/posts/15354056… #GameDesign #Camera #Composition #Directing #Screenplay #ResidentEvil #Requiem #Dispatch

Dmytro Nesterenko (@fableteller) 's Twitter Profile Photo

How Dispatch designers create the romantic choice patreon.com/posts/dispatch… #NarrativeDesign #Dispatch #GameDesign #Writing #Screenplay