Petr Ermolaev (@ermperson1) 's Twitter Profile
Petr Ermolaev

@ermperson1

vfx artist
artstation.com/ermperson

ID: 717713374503694336

calendar_today06-04-2016 13:59:37

32 Tweet

4 Followers

55 Following

Petr Ermolaev (@ermperson1) 's Twitter Profile Photo

And so, after four attempts and five days, I put my RelaxConnect asset up for sale. fab.com/ru/listings/09… I'll make a trailer later.

And so, after four attempts and five days, I put my RelaxConnect asset up for sale.
fab.com/ru/listings/09…
I'll make a trailer later.
Petr Ermolaev (@ermperson1) 's Twitter Profile Photo

I created a search for the nearest 4-6-8 particles. I added a feature to select one particle from a mask (Min or Max Index). I added secondary branches from the main path. You should have seen the monster I've got under the hood. youtu.be/brbDsXFiyFU

Petr Ermolaev (@ermperson1) 's Twitter Profile Photo

PathFinding, Infection. I've refined the infection spread. It turns out that to ensure the emission keeps updating over time, I had to complicate the setup.

Petr Ermolaev (@ermperson1) 's Twitter Profile Photo

I started trying to do full-fledged PBD using position shifting. Well, as expected, it's unstable. At least without iteration, it's just one step per frame. I'll have to find a way to stabilize it.

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PBD Self-collisions of 3000 particles. ~0.3ms per frame. I'm still amazed at how cool my module is. Especially compared to what's in the content instances. It looks like I'll finish it much faster than I thought.

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I'm using pathfinding to avoid obstacles. I've modified the module. It now handles emitters in different local spaces properly. This allows the system to be moved around. I'll make a few examples and update the asset on Fab. By the way, the price has been reduced.

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I implemented normal character collision using the Rigid Mesh data interface and added stickiness. Stickiness is especially useful for spider webs. I also added an example of finding the shortest path for birds. youtube.com/watch?v=HdtI_l…

Petr Ermolaev (@ermperson1) 's Twitter Profile Photo

1. Added a feature for searching for nearby points by direction and viewing angle. Could be useful for creating swarm intelligence algorithms. Maybe I'll make an anthill. 2. Added an alternative method for PBD collisions. And other various fixes and improvements.