Warren Wang
@wywarren
Working Brain @ Qoobit
Unity, Unreal Engine, Houdini, Web Design, 3D Pipeline/Shader, Mobile Apps, IoT, Perforce
ID: 82064418
https://www.qoobit.com 13-10-2009 10:45:36
160 Tweet
74 Followers
1,1K Following
Learned so much this weekend at #UnrealFest . Special thanks to those answering my long list of questions and the amazing work you guys (and your teams) have done and are continuing to do. Kiaran Ritchie Greg Richardson Fredrik Nilsson Chase
This isn't getting enough attention. Rive has solved vector feathering! The blur isn't a costly post-process convolution, it's mathematically pure at the vector level = incredible performance even with ultra large kernels. Incredible work from Christopher Dalton