Michael van den Berg (@mikkel3d) 's Twitter Profile
Michael van den Berg

@mikkel3d

Technical artist

ID: 1514176636236845060

linkhttps://www.artstation.com/michaelvdb calendar_today13-04-2022 09:40:42

86 Tweet

49 Followers

215 Following

Walter Woods | Dark and Deep OUT NOW (@walterwoodsdev) 's Twitter Profile Photo

I’m beyond excited to announce a new trailer and name: ā€œDARK and DEEPā€ The game is named for the conspiracy podcast you follow throughout. It has come a long way and honestly I’m so happy with it. Wishlist on Steam now and join my Discord to get alpha access! #Gamedev

chriszuko (@chriszukoart) 's Twitter Profile Photo

Whoa!! Thanks to Adam Kiraly for this blueprint debugging tip. You can search and watch values on your BP's while playing the game really easily! I thought the blueprint debugger was only for seeing the execution trace on breakpoints O.O #UnrealEngine #UnrealTips #Gamedev

passivestar (@passivestar_) 's Twitter Profile Photo

lumen look amazing in the new game maker 7! thank you gaben for bringing this technology into our homes! 🄰🄰🄰

Michael van den Berg (@mikkel3d) 's Twitter Profile Photo

Update to custom RC vehicle in #UE5 Added simple traction, distance based wheel rotation etc. #UnrealEngine5 #Gamedev #indiedev

Dylan Browne (@dylserx) 's Twitter Profile Photo

The new super early TextureGraphEditor in UE5-Main is pretty cool, looks like a substance designer like deal, very interested in how this develops! #UE5 #UnrealEngine5 #GameDev

The new super early TextureGraphEditor in UE5-Main is pretty cool, looks like a substance designer like deal, very interested in how this develops! #UE5 #UnrealEngine5 #GameDev
Michael van den Berg (@mikkel3d) 's Twitter Profile Photo

Made a tutorial on #UE5 Landscape & World partition technical overview, LOD settings etc. youtu.be/WrLFOoicBh4 #Gamedev #unrealengine #Landscapes #LOD #Techart

PLAYERUNKNOWN (@playerunknown) 's Twitter Profile Photo

Our latest dev blog explores the creation of dense, immersive forests for our upcoming game ā€œprologueā€. We share how we balance realism and performance, revealing the tools and techniques used in the process. playerunknownproductions.net/news/creating-…

Our latest dev blog explores the creation of dense, immersive forests for our upcoming game ā€œprologueā€. We share how we balance realism and performance, revealing the tools and techniques used in the process. 

playerunknownproductions.net/news/creating-…
PLAYERUNKNOWN Productions (@pp_socials) 's Twitter Profile Photo

In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: playerunknownproductions.net/news/a-multist…

In our latest dev blog, Lead AI Researcher Noel Lopez Gonzaga discusses our approach to generating an entire planet in real-time: playerunknownproductions.net/news/a-multist…
EverythingProcedural (@everythingproc) 's Twitter Profile Photo

Join Simon (Simon Thommes) and Jacques (Jacques Lucke) at #EPC2025 and learn how to bring environments to life with Blender geometry nodes! Take your skills to the next level with this masterclass — Tickets: everythingprocedural.com #everythingproc #ProcGen #Blender #GameDev