 
                            Max van Leeuwen
@maksvanleeuwen
Digital Artist, Developer
π¦ Bluesky: bsky.app/profile/maxvanβ¦
(All posts my own work)
ID: 832896280946962432
https://maxvanleeuwen.com 18-02-2017 10:15:22
481 Tweet
5,5K Followers
122 Following
 
        AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching π super simple, but effective π @SnapAR Spectacles
