 
                            Max van Leeuwen
@maksvanleeuwen
Digital Artist, Developer
๐ฆ Bluesky: bsky.app/profile/maxvanโฆ
(All posts my own work)
ID: 832896280946962432
https://maxvanleeuwen.com 18-02-2017 10:15:22
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        AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching ๐ super simple, but effective ๐ @SnapAR Spectacles
