elunvar (@elunvar) 's Twitter Profile
elunvar

@elunvar

Solo indie dev. Programmer diving into game development. Sharing progress, devlogs & experiments.

ID: 1928438764839251968

linkhttps://www.youtube.com/@elunvar calendar_today30-05-2025 13:10:39

95 Tweet

202 Followers

139 Following

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a lot changed over the holidays so i wanted to share. i'm now making a 3rd person game about an elf mage. it won't be an open world, but a small browser game where you can go on a short adventure focused on magic. #threejs #gamedev #indiedev #devlog

elunvar (@elunvar) 's Twitter Profile Photo

back to working on my custom 2d-in-3d editor. pushed a huge update to the pixel art tools. to celebrate #jjk season 3, i'm testing the workflow by modeling the divine general mahoraga. with this treasure, i summon... pixels. #threejs #gamedev #indiedev #devlog #JujutsuKaisen

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finished the mahoraga model. decided to switch the editor to a lighter retro ui while i was at it. how's it looking? #threejs #gamedev #indiedev #devlog #JujutsuKaisen

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Spent over a month writing research & docs for a big project in my IDE. File chaos, lost agent sessions, couldn't find which chat held which note after a week. So I decided to build my own note editor

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building my own markdown IDE and just added a graph view with note indexing wild how #threejs experience goes way beyond games. same skills, completely different tools sometimes the best features come from skills you didn't expect to reuse

elunvar (@elunvar) 's Twitter Profile Photo

After a long break, I got back to working on my browser engine and my 3D pixel art game. Today, I added a dynamic day and night cycle and updated the lighting system #threejs #gamedev #indiedev #devlog

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Added support for rainy weather and dynamic weather transitions today. Transitioning from rain to clear skies now triggers a sequence of smooth, distinct states with different effects #threejs #gamedev #indiedev #devlog

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Yes, this is running entirely in the browser. Latest update for my custom engine and upcoming game: a fully dynamic fog and weather system. Here is a look at a heavy storm hitting the base location. #threejs #gamedev #indiedev #devlog

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I’m building a browser RPG, and this is one of my favorite parts so far. Character creator preview with animation, cloak physics, and slash effects. Yes, this is running in the browser. #threejs #gamedev #indiedev #devlog

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first HUD prototype for my game on Three.js not sure if replicating every character action in the HUD is a good idea, but I like it so far