D J (@cyberbemon) 's Twitter Profile
D J

@cyberbemon

Audhd Hobbit 🧙🏾‍♂️
I chose the path of perpetual Segmentation fault (core dumped).
self taught 3D artist, Counter strike pixel painter. Embedded SWE

ID: 242053417

calendar_today23-01-2011 20:45:09

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Jonathan Shedler (@jonathanshedler) 's Twitter Profile Photo

I’m the author of the paper Grok describes here. It’s among the most read and cited articles on psychotherapy outcome—required reading in grad programs around the world Grok gets literally everything wrong The paper shows psychodynamic therapy is as or more effective than

I’m the author of the paper <a href="/grok/">Grok</a> describes here. It’s among the most read and cited articles on  psychotherapy outcome—required reading in grad programs around the world

Grok gets literally everything wrong

The paper shows psychodynamic therapy is as or more effective than
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Physically Based Shading in Theory and Practice Siggraph 2025 course slides are available online: blog.selfshadow.com/publications/s…

Andres Hernandez (@cybereality) 's Twitter Profile Photo

Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" DirectX 12 Vulkan and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" <a href="/DirectX12/">DirectX 12</a> <a href="/VulkanAPI/">Vulkan</a> and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications/s…

Craig Eickhoff (@craigmation) 's Twitter Profile Photo

Man, I know my outreach here is limited but I just got laid off at 2K after working on BioShock 4 for a year and a half. To say I'm gutted is a complete understatement. If anyone is in need of a friendly, fast and heavily driven animator with a lot of games experience, hit me up

Aaron (@aaronwstump) 's Twitter Profile Photo

I'm not sure how much of a game dev scene is on here anymore, but reposting. It's coming up on 3 months since being laid off from Respawn. I'm still on the hunt for the next cool thing. I'm looking for Designer/level designer roles. I have 5+ years of experience in AAA. I've