Blake Zonca (@blakezonca) 's Twitter Profile
Blake Zonca

@blakezonca

VR Unity Developer | Creator of @CrunchElementVR – a tactical shooter with destructible environments.

ID: 1745114083622330368

calendar_today10-01-2024 16:03:26

92 Tweet

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Blake Zonca (@blakezonca) 's Twitter Profile Photo

Been experimenting with making a "fake" positional fog shader. Much more performant that a volumetric approach especially for VR #madewithunity #vr

Blake Zonca (@blakezonca) 's Twitter Profile Photo

By popular request, players will soon be able to press-check weapons to make sure they don't get caught with a *click* moment when out of ammo! #vr #vrgaming

Blake Zonca (@blakezonca) 's Twitter Profile Photo

Right when I wrapped up hours of testing and making new store page graphics, Steam decides it will take > an hour to process a 100MB trailer 🤦‍♂️

VirtuaReporter (@virtuareporter) 's Twitter Profile Photo

Crunch Element by Blake Zonca has received a thorough overhaul revamping the experience in every way that matters, from mechanics to visuals. Check it out below! #VR #MR #XR #VirtualReality #SteamVR #MetaQuest3 #IndieGame #IndieGameDev #SteamSummerSale2025 store.steampowered.com/news/app/10902…

Blake Zonca (@blakezonca) 's Twitter Profile Photo

New videos dropping soon! An update recap showing all the new CE features as well as some behind the scenes devlog deep dives.

Blake Zonca (@blakezonca) 's Twitter Profile Photo

The Crunch Element Overhaul Update Devlog is here! After over a year of focused development, Crunch Element has been completely overhauled from core systems and visuals to gameplay and progression. 🔹 Contract & Stage System: Missions are now structured with story-driven

Blake Zonca (@blakezonca) 's Twitter Profile Photo

Thank you for all the support on the overhaul devlog! Crunch Element started as something I just wanted to play with friends in college but it didn’t exist. Seeing it grow with a real community behind it is surreal. VR isn’t an easy space to survive in without big funding, but

Blake Zonca (@blakezonca) 's Twitter Profile Photo

Weapon interaction has been improved based on your feedback! Interaction zones have been tweaked and guns support chambering, manual round ejection, recoil, and more. #vr #vrgaming

Blake Zonca (@blakezonca) 's Twitter Profile Photo

My first crack at baked volumetric fog for VR. Still some artifacts to work out but it's starting to come together! It samples the same SH coefficients that the dynamic objects use so there's no big memory increase or additional setup, just one shader for the volume.

My first crack at baked volumetric fog for VR. Still some artifacts to work out but it's starting to come together!

It samples the same SH coefficients that the dynamic objects use so there's no big memory increase or additional setup, just one shader for the volume.
Blake Zonca (@blakezonca) 's Twitter Profile Photo

VR high performance volumetric fog is looking great! Rock solid at 90+ fps. The shader reuses SH coefficients from the baked lighting volumes, so there’s negligible memory increase and supports any number of baked lights in the volume. Lots of potential with this effect!