Ricardo Aguiar (@azoreanrick) 's Twitter Profile
Ricardo Aguiar

@azoreanrick

R&D Engineer/Senior Programmer
Shading pixels in 2x2 blocks at a time!
Building great tools so others can achieve their vision!

ID: 2776086359

calendar_today19-09-2014 15:42:23

344 Tweet

134 Takipçi

245 Takip Edilen

Amplify Creations (@amplifycreates) 's Twitter Profile Photo

Black Friday Sale - 50% OFF #AmplifyShaderEditor Empowering #AssetStore developers with flexible #Unity3d #shader development. beffio studio Quantum Theory FORGE3D Learn more: assetstore.unity.com/packages/tools…

Amplify Creations (@amplifycreates) 's Twitter Profile Photo

We're going live in a moment, join us in our first stream! Come learn a more about #AmplifyShaderEditor Lit Particle Shaders and much more! #Gamedev #Unity3d youtu.be/T6yPTMFk5FM

Ricardo Aguiar (@azoreanrick) 's Twitter Profile Photo

Just loved to receive this package from Pecaminosa - A Pixel Noir Game at the the office. And knowing this project is from a team from my hometown at the beautiful #Azores makes it extra special. The best of luck for the Cereal Games team.

Pecaminosa - A Pixel Noir Game (@pecaminosagame) 's Twitter Profile Photo

Pecaminosa GIVEAWAY! 😎🥳 Are you a Pecaminosa fan? Would you like to have this awesome t-shirt? Well today might be your lucky day! To enter, you just need to: - Follow Pecaminosa - A Pixel Noir Game - RT this post We'll be sorting one winner on Oct 12. #giveaway | #indiedev | #rpg | #noir

Pecaminosa GIVEAWAY! 😎🥳
Are you a Pecaminosa fan? Would you like to have this awesome t-shirt? Well today might be your lucky day!

To enter, you just need to:
- Follow <a href="/Pecaminosagame/">Pecaminosa - A Pixel Noir Game</a> 
- RT this post

We'll be sorting one winner on Oct 12.

#giveaway | #indiedev | #rpg | #noir
Amplify Creations (@amplifycreates) 's Twitter Profile Photo

Happy to announce our latest #UE4 #Gamedev creation, #AmplifyAnimationPack Unreal Engine -280 Animations -Third-person Controller -#Blender Source Project Learn more: unrealengine.com/marketplace/en…

Alan Zucconi (@alanzucconi) 's Twitter Profile Photo

After using Unity3D (inactive) for almost 10 years, I want to share the TEN small features that are really helping me develop games faster. Starting with my favourite... 😎 1⃣ Inspector Maths You can write ACTUAL mathematical expressions in the inspector! 🤯 Check the other ones! 🧵👇

LogicLab - Data Analytics (@logiclab_ai) 's Twitter Profile Photo

Estão abertas as inscrições para a edição de 2021 do curso “Introdução ao Python e a conceitos fundamentais de Machine Learning” da LogicLab - Data Analytics. 12-15 de abril Para mais informações e registo, por favor visite o website da LogicLab: logiclab.pt

Gil Damoiseaux (@gaxil) 's Twitter Profile Photo

I'm sharing my pivot baking project on Github, including the Houdini file used for the samples. Check the readme for more details, I will not provide any support on this, it's provided as is. github.com/Gaxil/Unity-Pi… #madewithunity #shaders #AmplifyShaderEditor #houdini

Andre Int (@andreintg) 's Twitter Profile Photo

porting the clayxels shader to Amplify Creations and once again blessing this thing exists! ✅move data from vertex to fragment ✅output to depth buffer with early-z optimization Polygon-less customizable shading for everyone : )

porting the clayxels shader to <a href="/AmplifyCreates/">Amplify Creations</a> and once again blessing this thing exists! 
✅move data from vertex to fragment
✅output to depth buffer with early-z optimization

Polygon-less customizable shading for everyone : )
Amplify Creations (@amplifycreates) 's Twitter Profile Photo

There are some truly inventive projects out there! ♥️ Join Masataka Hakozaki, Lukas Schneider 🌳 and my old handle, in creating something unique with #AmplifyShaderEditor for #Unity3d 🛠️ Spring Sale! ASE is 50% OFF: assetstore.unity.com/packages/tools…

Jeff / ippsketch (@ippsketch) 's Twitter Profile Photo

Chromatic Motion Blur Figured out how to implement dave chromatic aberration with motion blur in #p5js. The chromatic aberration adds nice color flair and the motion blur makes the movement look much more fluid. //i=21 i++

Rafael Aguiar (@9raguiar1) 's Twitter Profile Photo

Couldn't be more excited to share this: dl.acm.org/doi/10.1145/34… An incredible collaboration with great minds, gave birth to a new way of looking at human motor control and human-robot collaborations. Looking forward for further projects (and publications too :D)!

Ricardo Aguiar (@azoreanrick) 's Twitter Profile Photo

I know this has been retweeted over and over again but wow ... wasn't expecting this ... Welcome Weta Digital! blog.unity.com/news/welcome-w…

mamoniem, et al. 🌹♠️🦷🌿 (@_mamoniem) 's Twitter Profile Photo

Behind the pretty frames of Resident Evil, sorta breakdown to how #ResidentEvil renders. This is the most intensive & detailed so far...Hope you enjoy or find something new! mamoniem.com/behind-the-pre… P.S. it's more about CryEngine7....oh,...i mean RE Engine!

Behind the pretty frames of <a href="/ResidentEvil/">Resident Evil</a>, sorta breakdown to how #ResidentEvil renders. This is the most intensive &amp; detailed so far...Hope you enjoy or find something new!
mamoniem.com/behind-the-pre…
P.S. it's more about CryEngine7....oh,...i mean RE Engine!