In case you have not seen it, this is a side-by-side comparison of Andrei Drexler's shader remake of Quake, vs the actual first level of Quake. 👇
youtube.com/watch?v=zYVWua…
With Andrei Drexler's Ironwail Quakespasm fork, you can get a bit closer to how Quake 64 looked on the N64 courtesy of its software emulated rendering and dithering modes (read the video description)! youtu.be/prYv2qO_Zg8
ferris aka “a cause for concern (not panic)” Tammo 'kb' Hinrichs Andrei Drexler Got it to work by selecting the link text - right click - got to URL :)
Andrei Drexler Man, your work on ironwail is so underrated. Good performance brings ambition
Andrei Drexler Fantastic work, Andrei! You basically eliminated the performance bottleneck, now ambitious open style maps are a comfortable reality thanks to you.
Andrei Drexler This is the type of work needed to get games onto Xbox Live Arcade when it first launched. Awesome project!
Andrei Drexler Actually my good friend Simon wrote a book on the whole topic. g.co/kgs/UHGGK7
Andrei Drexler Wow impressive, what an amazing breakdown! Maybe I missed it but what GPU was used for the perf stats?
Alan Zucconi Andrei Drexler Quake Champions Shadertoy I don't know what a shader is, clearly!
Andrei Drexler Very interesting. Learnt about this by visiting celephais.net/board/view_thr…
I have an ancient iBook G4 7450 that runs the latest QuakeSpasm 0.94.2.
Wish this superfast version is ported to such machines.
Funny little coincidence: I just started research for a new video on the excellent 'Ironwail' Quake engine from Andrei Drexler - only to notice the first version was released exactly a year ago today! 🤓