dumptruck_ds(@david_spell) 's Twitter Profile Photo

Ironwail 0.7 is almost here! Congratulations to Andrei Drexler for this awesome new engine. Tune in tomorrow at 12 Noon PT (UTC−08:00) for the full video.

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Alan Zucconi(@AlanZucconi) 's Twitter Profile Photo

In case you have not seen it, this is a side-by-side comparison of Andrei Drexler's shader remake of Quake, vs the actual first level of Quake. 👇

youtube.com/watch?v=zYVWua…

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Immorpher(@immorpher64) 's Twitter Profile Photo

With Andrei Drexler's Ironwail Quakespasm fork, you can get a bit closer to how Quake 64 looked on the N64 courtesy of its software emulated rendering and dithering modes (read the video description)! youtu.be/prYv2qO_Zg8

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Michael Grankin(@michael_grankin) 's Twitter Profile Photo

Andrei Drexler Fantastic work, Andrei! You basically eliminated the performance bottleneck, now ambitious open style maps are a comfortable reality thanks to you.

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Balaji Narasimhan(@Sherlockbalaji) 's Twitter Profile Photo

Andrei Drexler Very interesting. Learnt about this by visiting celephais.net/board/view_thr…

I have an ancient iBook G4 7450 that runs the latest QuakeSpasm 0.94.2.

Wish this superfast version is ported to such machines.

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dumptruck_ds(@david_spell) 's Twitter Profile Photo

Funny little coincidence: I just started research for a new video on the excellent 'Ironwail' Quake engine from Andrei Drexler - only to notice the first version was released exactly a year ago today! 🤓

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