Andrew Saraev (@andrew_saraev) 's Twitter Profile
Andrew Saraev

@andrew_saraev

Game programming, graphics, design.
Previously worked on #Pathologic2, @ManifoldGarden.
Currently at @unity3d.

ID: 345209324

calendar_today30-07-2011 06:35:37

615 Tweet

256 Followers

409 Following

Tom Stochastic | Making Tiny Glade ๐Ÿฐ๐ŸŒฟ (@h3r2tic) 's Twitter Profile Photo

A glimpse of revamped global illumination in my toy #rustlang #vulkan renderer `kajiya` ๐Ÿ‘€ Lots more ReSTIR, new meshless irradiance cache, much larger worlds ๐ŸŽ‰ Around 11ms/frame here on a Radeon 6800 XT at 1080p, pending some optimizations ๐Ÿ˜› Lighting: sun + emissive materials.

t3ssel8r (@t3ssel8r) 's Twitter Profile Photo

A video about some of the techniques I used to give some life to the movement of this character youtube.com/watch?v=KPoeNZโ€ฆ

Andrew Saraev (@andrew_saraev) 's Twitter Profile Photo

Amazing! It's interesting that it looks more like a paper printing technique than the 1-bit pixel display. I imagine the same principle would work great for texture-space hatching that keeps the line width constant-ish.

Tim Soret (@timsoret) 's Twitter Profile Photo

The Last Night - Game Architecture (on Unity) by our Lead Programmer Ghat Smith ๐Ÿ’ซ VIDEO + SLIDES available on our fresh new blog! oddtales.net/blog/2023-the-โ€ฆ Preview in the thread ๐Ÿ‘‡

thomas ๐Ÿ”๏ธ vandenberg (@noio_games) 's Twitter Profile Photo

People don't talk about game architecture enough so! ๐Ÿ’ซ How do I ID things? ๐Ÿ’ซ Let's retrace how I reinvented the wheel! Latest when adding your first ๐Ÿ’พ Save Game ๐Ÿ’พ system, you will find you need to ID your object types, cuz you can't store a reference to a Prefab ๐Ÿงต

Olga Klochkova (@lita_llost) 's Twitter Profile Photo

Witnessed a truly stellar performance of Samuel Barnett (yes, he did say ACTUALLY) and Victoria Yeates (acting on goddess-like level) in The RSC #SwanTheatre #BenAndImo. Couldn't recommend it enough! ๐Ÿ’ซ

Olga Klochkova (@lita_llost) 's Twitter Profile Photo

I just leave my blob of utter adoration of #LoreleiAndTheLaserEyes here: although it's focus-hungry, puzzlicious and coffee-propagating, all in all it's a wonderful game to share (if your fam is into existential horror kinks). It's also stylish in so-o satisfying way. ๐ŸŒนิ…(^โ€ฟ^ิ…)

I just leave my blob of utter adoration of #LoreleiAndTheLaserEyes here: although it's focus-hungry, puzzlicious and coffee-propagating, all in all it's a wonderful game to share (if your fam is into existential horror kinks). It's also stylish in so-o satisfying way. ๐ŸŒนิ…(^โ€ฟ^ิ…)
Andrew Saraev (@andrew_saraev) 's Twitter Profile Photo

Fun fact: Unity serializes bool properities in YAML as 0 or 1, so you can change the type to int, float or enum and the old content will just work. Makes it easy to extend the range of a property from e.g. โ€œhiddenโ€ and โ€œvisibleโ€ to also have a โ€œshadows onlyโ€ option. #unitytips

Ryan Fleury (@ryanjfleury) 's Twitter Profile Photo

New post: "Multi-Core By Default" On multi-core programming, not as a special-case technique, but as a new dimension in all code.

New post: "Multi-Core By Default"

On multi-core programming, not as a special-case technique, but as a new dimension in all code.
Olga Klochkova (@lita_llost) 's Twitter Profile Photo

Witnessed a gig so intense that I'm still under a spell from it โ€” from beautiful and fierce #LeraLynn herself! โค๏ธโ€๐Ÿ”ฅ The sound was rather fantastic, and that poetry and hypnotic voice really shined in this, unexpectedly substantial, and guitar-thick arrangement. What a treat!