thomas ⛰ vandenberg(@noio_games) 's Twitter Profileg
thomas ⛰ vandenberg

@noio_games

he makes games. https://t.co/veHJmDH3gi Latest: Pizza Possum Cloud Gardens. Previously Kingdom & New Lands

also at: https://t.co/rAUdSBwyvh

ID:598312945

linkhttp://www.noio.nl calendar_today03-06-2012 12:51:20

4,2K Tweets

14,5K Followers

1,0K Following

Indiana-Jonas ▲ SURMOUNT!(@IndianaJ0nas) 's Twitter Profile Photo

BIG DAY - I was always frustrated that there wasn't a climbing game that I could play forever, most of them are v short or party games. So me and jasper ⛰️ surmount OUT NOW! went ALL IN and made a full blown adventure game, with a story, roguelite elements and a mii style character editor. Voila!!!

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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

i always had struggles 'dissolving' mesh particles,

especially since in this game I try to have no alpha transparency

progressive dithering doesn't always look good

but i have a new trick and it's great!

i just painted a super quick dissolve map in blender 😍

was so easy!

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🏔 Surmount - OUT NOW‼️(@SurmountGame) 's Twitter Profile Photo

🏔️ SURMOUNT IS OUT NOW! 🏔️

🧗🏼‍♂️ Procedural & Handmade Levels
🕹️ Single Player & Coop Mode
✂️ Customize your climber
🏔️ Daily Mountain Mode
⏱️ Over 20 hours of content

Available on Nintendo Switch and Steam!

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🏔 Surmount - OUT NOW‼️(@SurmountGame) 's Twitter Profile Photo

𝐎𝐧𝐥𝐲 𝟏 𝐝𝐚𝐲 𝐥𝐞𝐟𝐭 𝐮𝐧𝐭𝐢𝐥 𝐥𝐚𝐮𝐧𝐜𝐡 𝐧𝐨𝐰!

We just wanted to take a moment to thank you all for the incredible support this far. It has made a huge difference.
We can't wait to have you all play the game tomorrow! See you on Mount Om..! ⛰️

- Jonas & Jasper

𝐎𝐧𝐥𝐲 𝟏 𝐝𝐚𝐲 𝐥𝐞𝐟𝐭 𝐮𝐧𝐭𝐢𝐥 𝐥𝐚𝐮𝐧𝐜𝐡 𝐧𝐨𝐰! We just wanted to take a moment to thank you all for the incredible support this far. It has made a huge difference. We can't wait to have you all play the game tomorrow! See you on Mount Om..! ⛰️ - Jonas & Jasper
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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

So much nuance and complexity is put into these kinds of systems, and if they work well the player will never notice.

I love solving these and then totally forgetting how complex they were while playing the game myself, later on

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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

does anyone have experience with Unity's GraphView API? Is it too early to use?

Is there an alternative if I want to quickly & visually build some graph/tree-like data?

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Six One Indie(@SixOneIndie) 's Twitter Profile Photo

Whether solo or with a friend, Surmount is a wonderful climbing adventure with 'gripping' gameplay that will keep you uttering the phrase 'one more try' as you climb its gorgeous peaks.

Matt's Review: sixoneindie.com/read/surmount-…

Whether solo or with a friend, Surmount is a wonderful climbing adventure with 'gripping' gameplay that will keep you uttering the phrase 'one more try' as you climb its gorgeous peaks. Matt's Review: sixoneindie.com/read/surmount-…
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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

Adrian Miasik Shawn Dinh Stephens these are all just 3D objects nested in the UI hierarchy

I put them in a flattened (scale.z = 0.01) parent to avoid problems with the *perspective* camera rendering the UI

if you can use an ortho camera, you don't need to flatten them

that's what I did in Pizza Possum

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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

i swore to myself that i'd never do '3d in UI space' again

i said i would keep things nice and flat from now on

but then i thought, would look cool if the map unfolds in 3d, and here we are 😂

i swore to myself that i'd never do '3d in UI space' again i said i would keep things nice and flat from now on but then i thought, would look cool if the map unfolds in 3d, and here we are 😂
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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

Kinda loving URP!
easy to set up renderers for things like drawing a height contour line map

just add 'RenderObjects' and 'FullScreen' passes 👍

sucks tho that it's such a reverse engineering effort to find out HOW things are passed from Unity ➡️ Shader

e.g. '_BlitTexture'

Kinda loving URP! easy to set up renderers for things like drawing a height contour line map just add 'RenderObjects' and 'FullScreen' passes 👍 sucks tho that it's such a reverse engineering effort to find out HOW things are passed from Unity ➡️ Shader e.g. '_BlitTexture'
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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

this is not so bad

we tend to want to separate code / data
but in the end code IS data

i doubt if another abstraction layer would make things clearer for the unsuspecting reader

that is — of course — if you have the confidence you'll never mistype 'Yorick'

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thomas ⛰ vandenberg(@noio_games) 's Twitter Profile Photo

Is it bad to have a bunch of renderers added to the URP pipeline?

None of them are used per-frame.

- 2 are only used in Editor to 'bake' things
- 2 are rarely used at runtime with calls to .Render()

I'm assuming just having them added has no cost?

Is it bad to have a bunch of renderers added to the URP pipeline? None of them are used per-frame. - 2 are only used in Editor to 'bake' things - 2 are rarely used at runtime with calls to .Render() I'm assuming just having them added has no cost? #gamedev #indiedev
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