morgan(@CasualEffects) 's Twitter Profileg
morgan

@CasualEffects

Roblox Chief Scientist
U.Waterloo & McGill Prof.
@morgan3d.bsky
Known for NVIDIA, Unity, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Williams

ID:455470163

linkhttps://casual-effects.com calendar_today05-01-2012 04:30:28

23,5K Tweets

21,3K Followers

2,9K Following

morgan(@CasualEffects) 's Twitter Profile Photo

I have departed the 'X' social media platform. The current version lacks safety and civility protections for its users and continues to degrade.

I can be found on:

mastodon.gamedev.place/@morgan3d

bsky.app/profile/morganโ€ฆ

youtube.com/@graphics3d

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Nick Tornow(@nicktornow) 's Twitter Profile Photo

Amazing job with the RIA awards Vivi ๐ŸŒฟ hertz! Andrew Bereza SniperGhostGame Domeboybeene Twin Atlas , and huge congratulations to all of this year's winners and runners-up! And, if you missed it, you can still live it here: roblox.com/games/14892572โ€ฆ

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Roblox(@Roblox) 's Twitter Profile Photo

Aerodynamics updates are about to take creation to new heights with buoyancy forces, FluidFidelity options, and a slew of debugging visuals. We're eager to see how developers craft even more immersive experiences.

More on the forum: rblx.co/aerodynamics-uโ€ฆ

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David Baszucki(@DavidBaszucki) 's Twitter Profile Photo

As the Roblox Innovation Awards come to a close, I'd like to congratulate all of our nominees and winners...
Video: rblx.co/awards-23-yt
Attend IN Roblox: rblx.co/awards-23-rblx
Congratulations to LSPLASH of Doors for this yearโ€™s Builderman Award of Excellence

As the Roblox Innovation Awards come to a close, I'd like to congratulate all of our nominees and winners... Video: rblx.co/awards-23-yt Attend IN Roblox: rblx.co/awards-23-rblx Congratulations to @LightningSplash of Doors for this yearโ€™s Builderman Award of Excellence
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Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering.
That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though.
developer.apple.com/videos/play/teโ€ฆ

Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering. That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though. developer.apple.com/videos/play/teโ€ฆ
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morgan(@CasualEffects) 's Twitter Profile Photo

Research Efficiency Engineering team code reviews today at Roblox. Best quote:

We like clever DESIGNS with very boring IMPLEMENTATIONS

...don't make me have to think hard to know the code is correct at 2am before a deadline!

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John Romero ๐Ÿค˜๐Ÿฝ(@romero) 's Twitter Profile Photo

Happy Native American Heritage Month. My culture is important to me and influences my designs, particularly my level designs. We didn't go away. We're still here, influencing art, culture, science, and tech. is an Indigenous design. .

Happy Native American Heritage Month. My culture is important to me and influences my designs, particularly my level designs. We didn't go away. We're still here, influencing art, culture, science, and tech. #DOOM is an Indigenous design. #yaqui #cherokee.
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morgan(@CasualEffects) 's Twitter Profile Photo

Very cool details of Luau use in Alan Wake 2 in this article.

Everything Remedy's shipped has always been amazing. I'm glad Roblox's open source contributed to their latest masterpiece.

remedygames.com/article/how-noโ€ฆ

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Roblox(@Roblox) 's Twitter Profile Photo

Itโ€™s almost time for the Roblox Innovation Awards! Canโ€™t wait to join KreekCraft, Rovi23 ๐ŸŒต & @Febatista live this Friday, November 10th at 12PM PST. ๐Ÿฟ

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๐–’๐–’๐–†๐–‘๐–Š๐–(@mmalex) 's Twitter Profile Photo

so excited by the explosion of gaussian splatting; cant wait for the community to start playing with painterly styles; on dreams, we used splats with tiny alpha-textured meshes called 'flecks' (not flat!) that selectively can replace the little 'blob' with painterly texture 1/n

so excited by the explosion of gaussian splatting; cant wait for the community to start playing with painterly styles; on dreams, we used splats with tiny alpha-textured meshes called 'flecks' (not flat!) that selectively can replace the little 'blob' with painterly texture 1/n
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Tom Francis(@Pentadact) 's Twitter Profile Photo

Adding helicopters near the start of game dev:
'A Helicopter is a Vehicle.'

Adding helicopters late in game dev:
'When you think about it, a Helicopter is just a very advanced type of Door.'

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Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ(@zeuxcg) 's Twitter Profile Photo

meshoptimizer 0.20 is out!

github.com/zeux/meshoptimโ€ฆ

This is a big release ๐ŸŽ‰ It features (early, experimental) attribute-aware simplifier, a lot of performance work on core library, and many gltfpack feature & efficiency improvements

As usual, RT and stars are very appreciated!

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Wenzel Jakob(@wenzeljakob) 's Twitter Profile Photo

The free web version of 'Physically Based Rendering: From Theory To Practice' is now based on the 4th edition of the book. Enjoy! (Link: pbr-book.org)

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David Baszucki(@DavidBaszucki) 's Twitter Profile Photo

Roblox automatically translates the text and images within 3D experiences, allowing them to be accessed around the world. More details on the tech here: ย blog.roblox.com/2023/10/insideโ€ฆ'

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Button Shy Games(@buttonshy) 's Twitter Profile Photo

The 18 Card Challenge is back with a new challenge... design an 18 card game about a holiday. The challenge starts today and goes until December 15th. $100 prize, potential publication. All details are here: buttonshygames.com/blogs/news-1/tโ€ฆ

The 18 Card Challenge is back with a new challenge... design an 18 card game about a holiday. The challenge starts today and goes until December 15th. $100 prize, potential publication. All details are here: buttonshygames.com/blogs/news-1/tโ€ฆ
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Matthias Niessner(@MattNiessner) 's Twitter Profile Photo

We have new PhD & PostDoc openings in our Visual Computing & AI Lab at TU Munich!

Topics have a strong focus on Generative AI for Vision/Graphics, including NeRFs, Neural Scene Representations, Diffusion Models, LLMs, etc.

Please share & apply :)
application.vc.in.tum.de

We have new PhD & PostDoc openings in our Visual Computing & AI Lab at TU Munich! Topics have a strong focus on Generative AI for Vision/Graphics, including NeRFs, Neural Scene Representations, Diffusion Models, LLMs, etc. Please share & apply :) application.vc.in.tum.de
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Patrick Cozzi(@pjcozzi) 's Twitter Profile Photo

Jim Blinn joined us on the podcast sharing life lessons dating back to his research in the 1970s, including the indirect impact of his work by inspiring others such as Turner Whitted who was inspired to invent ray tracing when he saw reflection mapping from Jim and Martin Newell.

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