Christoph Peters(@MomentsInCG) 's Twitter Profileg
Christoph Peters

@MomentsInCG

Graphics researcher. Known for moment shadow maps, blue noise, spectra, light sampling. Opinions are my own.
https://t.co/Q8asoCmY0s

ID:763687353688985601

linkhttp://MomentsInGraphics.de/ calendar_today11-08-2016 10:43:48

422 Tweets

4,7K Followers

163 Following

Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer!
Brought to you by Intel Graphics.
momentsingraphics.de/PathTracingWor…

Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer! Brought to you by @IntelGraphics. momentsingraphics.de/PathTracingWor…
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Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering.
That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though.
developer.apple.com/videos/play/te…

Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering. That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though. developer.apple.com/videos/play/te…
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Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

High-Perf Graphics Thanks to Carsten, the branch with all of his research code for real-time ray tracing of micro-poly geometry is open source now.
github.com/embree/embree/…
The paper page has some pointers to important functions.
momentsingraphics.de/HPG2023.html

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Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

High-Perf Graphics Our High-Perf Graphics presentation on real-time ray tracing of micro-poly geometry is on YouTube now:
youtube.com/watch?v=Tx32yi…
I also added PPTX and PDF slides to the paper page:
momentsingraphics.de/HPG2023.html

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High-Perf Graphics(@HPG_Conf) 's Twitter Profile Photo

Early bird registration ends Monday June 5 - catch it while you still can!

This year adds student friendly 1-day pass for the 1st day of the conference (see 🧵)

highperformancegraphics.org/2023/registrat…

Program: highperformancegraphics.org/2023/program/

The 1st day: ...

Early bird registration ends Monday June 5 - catch it while you still can! This year adds student friendly 1-day pass for the 1st day of the conference (see 🧵) highperformancegraphics.org/2023/registrat… Program: highperformancegraphics.org/2023/program/ The 1st day: ...
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Anton Kaplanyan 🫖(@Kaplanyan) 's Twitter Profile Photo

Computer Graphics@KIT (My alma mater) is looking for PhD students for collaboration with Intel GPU Research on global illumination and realistic material models in real-time path tracing, and PhD candidates/PostDocs for rendering/visualization research cg.ivd.kit.edu/2033.php

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I3D Symposium(@I3DCONF) 's Twitter Profile Photo

Watch the Papers Preview video for this year's conference! There's a short clip for each of the 16 I3D papers that will be presented during the conference.

youtube.com/watch?v=NL7KnF…

The papers page also includes abstracts for all the papers in the conference now

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Christoph Peters(@MomentsInCG) 's Twitter Profile Photo

When you throw a smoke grenade in CS2 2, please take a moment to appreciate that your tactical advantage is brought to you by moment-based order-independent transparency 🤩:
momentsingraphics.de/I3D2018.html
Kudos to alex camaño for integrating it and letting me know.

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Anton Kaplanyan 🫖(@Kaplanyan) 's Twitter Profile Photo

Looking for a 2023 internship? Intel Graphics Research is hiring in graphics and content creation/generation to advance Intel GPUs. Example topics are neural rendering, distributed rendering, path tracing, differentiable rendering, perceptual graphics 1/..

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