Yuri (@yurigami) 's Twitter Profile
Yuri

@yurigami

Computer engineer, game developer wannabe, origamist and classical music lover. kehom.itch.io

ID: 543539798

linkhttp://www.kehomsforge.com/ calendar_today02-04-2012 16:29:32

685 Tweet

48 Followers

138 Following

Yuri (@yurigami) 's Twitter Profile Photo

Several months ago I released a free, open source CSV to JSON converter #madewithgodot Its source code is at github.com/Kehom/GDotCSV2… Now I have released a web version of it, which can be found at kehom.github.io/csvtojson/ #GodotEngine

Yuri (@yurigami) 's Twitter Profile Photo

New (written) tutorial on my web page. In it I show how to save/load data to/from the file system when using #GodotEngine HTML5 export. It can be found here: kehomsforge.com/tutorials/sing…

Yuri (@yurigami) 's Twitter Profile Photo

The same numerical dataset shown in 4 different ways. This is the initial code and the widget is most likely coming to the #GodotEngine addon pack. Now is the perfect time for feature requests, so send them in!

The same numerical dataset shown in 4 different ways. This is the initial code and the widget is most likely coming to the #GodotEngine addon pack.
Now is the perfect time for feature requests, so send them in!
Yuri (@yurigami) 's Twitter Profile Photo

Managed to get GDExtension to work with the latest #GodotEngine 4 alpha. Documentation not so much, but hey, now I have a starting point to port my pure GDScript addon pack.

Managed to get GDExtension to work with the latest #GodotEngine 4 alpha. Documentation not so much, but hey, now I have a starting point to port my pure GDScript addon pack.
Yuri (@yurigami) 's Twitter Profile Photo

As of right now my #GodotEngine addon pack contains 12 addons, all of them are free and open source. I have another 2 almost to be released and a third one half way through. I guess that makes me one of the "fucking idiots" right?

Yuri (@yurigami) 's Twitter Profile Photo

Just pushed two new #GodotEngine addons into the pack (github.com/Kehom/GodotAdd…), the SpinSlider and the DataAsset. As usual, tutorials for both can be found on my web site (kehomsforge.com/tutorials/mult…)

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Just released Tritolith, #madewithgodot Free casual game inspired by an old classic. Windows, Linux and Android versions can be found at kehom.itch.io/tritolith Web play at gotm.io/kehom-forge/tr… #GodotEngine

Just released Tritolith, #madewithgodot

Free casual game inspired by an old classic.

Windows, Linux and Android versions can be found at kehom.itch.io/tritolith

Web play at gotm.io/kehom-forge/tr…

#GodotEngine
Yuri (@yurigami) 's Twitter Profile Photo

I wrote 2 #GodotEngine (3.2+) editor plugins, one to generate sprite sheets from multiple images directly from the editor. The other uses the alpha channel to generate CollisionPolygon data for existing sprite sheets. If there is *some* interest I will refine and publish them.

Yuri (@yurigami) 's Twitter Profile Photo

I went to renew hosting services for the kehomsforge.com , but it more than tripled in price, to a value I cannot afford. Have been trying to find an alternative but from the looks of it my site will die.

Yuri (@yurigami) 's Twitter Profile Photo

Lifting off! So my previous site generator broke (again). Because of this I decided to use Astro Migration finally done and online. kehomsforge.com/news/posts/202… I have also updated some of the #Godot tutorials so they have instructions for both 3 and 4 versions.

Yuri (@yurigami) 's Twitter Profile Photo

Pushed a new #GodotEngine addon, Radial Impulse. It adds two new nodes (2D and 3D) to apply impulses into all rigid bodies within circular/spherical area of the node. Info on my web page (kehomsforge.com/news/posts/202…) The addon itself on my GitHub repository: github.com/Kehom/GodotAdd…

Yuri (@yurigami) 's Twitter Profile Photo

And so, Godot Engine 4.3 has been released. And its GDExtension API finally evolved enough so I can now release the first version of the GDExtension Pack! github.com/Kehom/GDExtens… For practical use instructions: kehomsforge.com/tutorials/mult… #indiedev #GodotEngine