Wyatt A. (@wyattades) 's Twitter Profile
Wyatt A.

@wyattades

🌈 game/web dev, meet me in NYC,
creator of @getsearchbase & @vanlyapp
building edtech @stepful

ID: 333153875

linkhttps://wyattades.com calendar_today11-07-2011 02:28:27

36 Tweet

33 Followers

211 Following

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the falling‑sand simulation is chugging⏳ the world is sliced into 64×64 chunks, and currently EVERYTHING is simulated. Optimize this by parallelizing chunk updates and tracking "dirty rectangles" where updates are needed (thank you to Noita by Noita - 1.0 Out Now!) #gamedev #indiedev

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BEMO has recently discovered the ancient technology of Mass Particle Beam Emitters, made of course by the Hikari Élite Corp

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newest feature: persistent game worlds! finally you can drown in a lake, take a break, and come back to seamlessly continue drowning!

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Thinking about Dune lately... the sandworms are the planet's terraforming engines. Let's say I added BIG WORMS to a 2D voxel game. Worms and the player can both dig, but the worm has much higher level of digging power, speed, and size. What game mechanic should I add to the

Thinking about Dune lately... the sandworms are the planet's terraforming engines.
Let's say I added BIG WORMS to a 2D voxel game. Worms and the player can both dig, but the worm has much higher level of digging power, speed, and size.
What game mechanic should I add to the
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Okay so we're in a simulation, question is what are the rules to win? If I prove it do I get to ascend to the real universe?

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At the park discussing with my friends when it's normal to first say I love you. Some think it should be at the same time and some think that the first time can be said separately. I believe everyone has their own right time, but how do you deal with the awkwardness?

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New feature: Grenades! This uses the same basic physics system as the player itself: momentum, gravity, drag. Collisions are especially straightforward in a voxel grid. Added a few particle effects as well: a Three.js particle emitter and a white circle. I think the worms are

Wyatt A. (@wyattades) 's Twitter Profile Photo

New feature: Grenades! This uses the same basic physics system as the player itself: momentum, gravity, drag. Collisions are especially straightforward in a voxel grid. Added a few particle effects as well: a Three.js particle emitter and a white circle. I think the worms are

Wyatt A. (@wyattades) 's Twitter Profile Photo

Second Sundays is an event in Central Park where people gather to stand in the sun in various colors of speedos. It is popular for the local fauna to gather during the peak of summer, flaunting their forms and flamboyance. We are peacocks!

Second Sundays is an event in Central Park where people gather to stand in the sun in various colors of speedos. It is popular for the local fauna to gather during the peak of summer, flaunting their forms and flamboyance. We are peacocks!