WebGL / WebGPU (@webgl_webgpu) 's Twitter Profile
WebGL / WebGPU

@webgl_webgpu

WebGL.com / WebGPU.com Community — Showcase, news, tutorials, & creatives advancing the web

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linkhttp://WebGPU.com calendar_today18-10-2025 04:26:44

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WebGL / WebGPU (@webgl_webgpu) 's Twitter Profile Photo

🏛 Petra's Ad-Deir Monastery, carved into a cliff, now carved into your browser. CyArk's Tapestry streams a LiDAR and photogrammetry capture of the Nabataean monastery through WebGL, then lets you swap the guided tour for WASD and wander the facade yourself. 🔗

WebGL / WebGPU (@webgl_webgpu) 's Twitter Profile Photo

🍳 Play Showcase: Eggs. Shotguns. Babylon.js. Shell Shockers is a full multiplayer FPS running in a browser tab, no install, no launcher, just pointer lock and pastel carnage. Pop the devtools mid-match and watch how it holds together. 🔗 webgpu.com/showcase/shell… #WebGL

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🎨 Creator Showcase: A portfolio where the illustrations aren't sitting on top of the layout. They are the layout. Justine Soulié's (Justine Soulié) site runs entirely in WebGL using OGL instead of Three.js. Every project poster has its own micro-interactions driven by scroll

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📼 A studio site that looks like a forgotten 1987 training tape, until the scenes start transitioning. Shader.se is Three.js on WebGPU with TSL doing the heavy lifting. Chunky type, clean geometry, seams you have to look for. 🔗 webgpu.com/showcase/shade… CC:

WebGL / WebGPU (@webgl_webgpu) 's Twitter Profile Photo

🖼️ A sheet of paper tears in half and a hand-drawn corridor spills out behind it. Tomasz Szmajda's (ITom) portfolio puts you in a sketched 3D hallway where the picture frames paint themselves in as you walk up to them. The seams between 2D and 3D are the whole point. 🔗

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🧱 Technical Showcase: Rigid bodies tumbling in a browser tab, solved on your GPU. Jure Triglav's webphysics implements Augmented Vertex Block Descent (SIGGRAPH 2025) in WebGPU: LBVH broad phase, graph-colored primal sweeps, warm-started contacts. The reference demo is

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🏙️ Your GitHub graph deserved better. Git City by Samuel Rizzon → thegitcity.com turns every profile into a pixel-art skyscraper in a 3D metropolis. Contributions push it taller, stars light the windows, and you can fly through the whole skyline. Built on Three.js with instanced meshes and an

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⚙️ A scrollable WebGL look at Audemars Piguet's RD series. Five experimental movements from Immersive Garden. Flying tourbillons at their real thickness, sapphire catching light, and a camera with the sense to stand still. 🔗 webgpu.com/showcase/extra… CC: Immersive Garden,

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♟️ Play Showcase: Chess is better when you can see the other person flinch. Ludovic Renaux's Chessmate puts a three.js board and a WebRTC video call in the same window, with moves and faces traveling over the same peer connection. No game server, just a shareable link. 🔗

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🌿 Creator Showcase: A Three.js garden by Sujen Phea (Sujen Phea) that's doing a lot more than it looks like. 15K instanced grass blades bending under a GPU fluid wind sim, volumetric ray-marched spotlights, 500 GPU-computed particles, procedural flowers, fireflies, bloom, and

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🪙 Technical Showcase: Watch metal forget itself. A live PBR patina playground from Codetard: oxidation pools in the cavities, highlights go from mirror to milk, and the whole surface rewrites through a TSL node graph on WebGPU. 🔗 webgpu.com/showcase/patin… #WebGPU #ThreeJS

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🪐 Creative Showcase: A VC website that opens with a Buckminster Fuller quote and a fluid sim. Unseen Studio (Unseen Studio®) rebuilt BlueYard (BlueYard Capital) around Three.js, a reactive-cursor orb, and a beautiful color palette. It reads more like an astronomical atlas than a pitch

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📊 Technical Showcase: A million points, zero flinching. ChartGPU, by Hunter Gemmer, moves LTTB downsampling and hit-testing onto the GPU, so the browser stops doing work it was never built for. Line, area, bar, scatter, pie, candlestick, all at 60 FPS. 🔗

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🛫 Applied Showcase: 30,000 planes, one instanced mesh, and a photorealistic Earth cycling through its own day and night. Yong Su's (jeantimex) Three.js demo is small, fast, and fun to poke at. Open the GUI, scrub the UTC slider, and watch the terminator drift across the

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🌑 Story Showcase: A world that refuses light, rendered in a browser tab. Utsubo's brand site for IVRESS drops you in as a lone traveler wandering a dark 3D scene. Built on Three.js's WebGPURenderer with TSL shaders and a clean WebGL fallback, by the team that helps maintain

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🐱 Play Showcase: A cat who refuses to believe in gravity. Pelican Party Studios (Pelican Party) built a tidy Three.js parkour game that loads in seconds and stays fun past the third fall. Seven levels, hidden jades, optional multiplayer. 🔗 webgpu.com/showcase/cat-w… #threejs

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🧪 Community Showcase: The experiment that inspired the final portfolio. The Visual Identity team built a WebGPU experiment in Vue, with Theatre.js running the camera and TSL handling shader transitions, then traded it for a different final cut. Worth poking at while the

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🔥 Creative Showcase: 500 hours, 300KB, 60fps on modest hardware. Rahatil & Co (Rahatil & Co) built a creative-category site that sniffs your hardware on load and picks its rendering path like a AAA game engine. Zero dependencies. Hidden admin panel. Global deploys in under a

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⚙️ Creator Showcase: NullGraph pushes for declarative and data-driven rendering. Vikas Kumar Singh's framework ditches the scene graph, streams flat ArrayBuffers to the GPU, and lets compute shaders handle culling and draw calls. Strange attractors, Hopf fibrations, and a