ValerADHD (@valeradhd) 's Twitter Profile
ValerADHD

@valeradhd

I do programming! graphics! other things! mostly #pico8. | She/Her | #allblacklivesmatter

ID: 1272901955925532672

calendar_today16-06-2020 14:41:11

365 Tweet

1,1K Followers

151 Following

ValerADHD (@valeradhd) 's Twitter Profile Photo

How (doom style) 3D projection works in 2 and a half minutes! #programming #indiedev #gamedev made in #pico8 (split up form, with text: imgur.com/a/DjyHKag) run it in your browser! lexaloffle.com/bbs/?tid=40619

ValerADHD (@valeradhd) 's Twitter Profile Photo

a total aside from the map editor - wall textures are mapped onto the 3D walls and then projected back into the camera, which means it's actually a big optimization to have efficient frustum culling. Here's a little visualization of that #pico8

Johan Peitz - picoCAD is on Steam! (@johanpeitz) 's Twitter Profile Photo

❣️picoCAD is released❣️ 📐 Build tiny models! 🎨 Texture with pixel art! 🎥 Export spinning gifs! 💸 Name your own price! 💻 Mac, Windows, and Linux! #️⃣ #pico8 #lowpoly #pixelart #picoCAD Hit RT and go get it: johanpeitz.itch.io/picocad 👇 Read on for more details 👇

ValerADHD (@valeradhd) 's Twitter Profile Photo

I'm not dead! I went through major burnout on my projects and programming in general, but I thought I'd share some long overdue progress! Here's a demo of some of my map editor's live editing features, which are meant to make it as smooth as possible to create content. #pico8

zep.p8 🦣 (@lexaloffle) 's Twitter Profile Photo

How to reinvent Doom as a 128x128, 16 colour game running on 8k code tokens. Great read by Frederic Souchu with a whirlwind tour of technical challenges involved: freds72.itch.io/poom/devlog/24… #pico8

How to reinvent Doom as a 128x128, 16 colour game running on 8k code tokens. Great read by <a href="/FSouchu/">Frederic Souchu</a> with a whirlwind tour of technical challenges involved: freds72.itch.io/poom/devlog/24… #pico8
Palo Blanco Games (@paloblancogames) 's Twitter Profile Photo

My 3rd person raycaster game on #pico8. It's tough to tell below, but I now have ceilings with variable heights. Doom allowing non-orthogonal walls is obviously huge, but I think allowing for ceilings is also big. Windows, tunnels, doorways... all possible now.