Chris' Tutorials (@tutorialschris) 's Twitter Profile
Chris' Tutorials

@tutorialschris

Making 2D Game Development Tutorials for the Godot 4 and Unity. Developer of Grid Building plugin for Godot 4.

ID: 779703515501309952

linkhttps://linktr.ee/ChrisTutorials calendar_today24-09-2016 15:26:19

409 Tweet

115 Followers

80 Following

Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

I got lost in Godot C# for the last couple weeks but I realized the real advantage of gdscript is the speed at which you can test and deploy changes with no compiling. Much bigger appreciation for gdscript now though you can do pretty much everything in C# as well.

GDQuest (@nathangdquest) 's Twitter Profile Photo

I can only second that. When I started out, a single 3D software license would cost thousands of dollars, and there was no open-source game engine anywhere close to the feature set of Godot. The free and open-source options we have today are incredible!

Kenney (@kenneynl) 's Twitter Profile Photo

Input Prompts update released! Over 1,000 icons covering many consoles and input methods, they're all CC0 (public domain) and can be used for any type of project without giving attribution. My gift to you 😊 Download: kenney.nl/assets/input-p… #gamedev #gameassets

Input Prompts update released! Over 1,000 icons covering many consoles and input methods, they're all CC0 (public domain) and can be used for any type of project without giving attribution. My gift to you 😊

Download: kenney.nl/assets/input-p…

#gamedev #gameassets
Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

Don't make the mistake of implementing drag and drop from scratch (unless maybe the concerned nodes are Node2Ds and not Controls like in Grid Builder) youtu.be/ezMJN1fo7T0 #GodotEngine #tutorial #gamedev

Alfred Baudisch (Pardall) (@alfredbaudisch) 's Twitter Profile Photo

Metadata: one of the most overlooked and unknown Godot features, but also one of the coolest and most flexible ones. You can add and query any kind of data to any Godot Object (Resources, Nodes, etc). At runtime with set_meta and get_meta and with the inspector. Godot Engine

Metadata: one of the most overlooked and unknown Godot features, but also one of the coolest and most flexible ones.

You can add and query any kind of data to any Godot Object (Resources, Nodes, etc). At runtime with set_meta and get_meta and with the inspector.
<a href="/GodotEngine/">Godot Engine</a>
Tomasz Chabora (@kobewi_) 's Twitter Profile Photo

In-editor editable background preview using the new Parallax2D node in #GodotEngine The area with the red rectangle shows accurately how the parallax will appear in game. Changes to the instance will sync back with the original scene.

rdein (@r_rdein) 's Twitter Profile Photo

My writing career is 6 games where the plot is there's an evil curse and you play as a holy woman that beats up demons... Damn I'm a genius, some might say I'm the peak of writing

Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

Just released version 1.0 of my World Time plugin. One big improvement is data sharing through a TimeState resource that holds data and emits signals for other concerned objects to use. chris-tutorials.itch.io/world-time-plu… #godot #gamedev

Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

My plugin guide for setting up time systems in #Godot is out now youtu.be/oeoEgK5aPHQ linktr.ee/worldtimeplugin #gamedev #gamedevelopment

しろくろ (@sirok0707) 's Twitter Profile Photo

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Karl Zylinski (@karl_zylinski) 's Twitter Profile Photo

Lots of programming best practices are about decoupling code. However, the gameplay code of video games is largely about having unrelated things affect each other in dynamic ways. So there is conflict between independent code and dynamic gameplay. I have learnt to accept that.

Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

In Grid Building v4.1, I added moving and deletion of existing objects. I wanted to make sure that creators always had the option (can turn off) of snapping existing objects back to the grid encase of physics interactions etc. chris-tutorials.itch.io/grid-building-…

Chris' Tutorials (@tutorialschris) 's Twitter Profile Photo

New update for world time. Has a visual calendar with weeks and event days. Just added a time dial for a more visual display option as well. youtu.be/eliAA8cnVWI