tuan kuranes (@tuan_kuranes) 's Twitter Profile
tuan kuranes

@tuan_kuranes

gpu, cpu @EpicGames / @Sketchfab
he/him
( Feeds Post/Rt Sourced Curated Cpu/Gpu/Software Engineering )
m a s t o d o n. gamedev.place/@tuan_kuranes

ID: 26505278

linkhttps://kuranes.github.io/ calendar_today25-03-2009 14:15:30

13,13K Tweet

2,2K Takipçi

4,4K Takip Edilen

saharan / さはら (@shr_id) 's Twitter Profile Photo

oimo.io/works/water/ Real-time fluid simulation on your browser! - using MLS-MPM for simulation, WebGL for rendering - device acceleration affects the water MLS-MPMによるリアルタイム流体計算デモを公開しました! スマホの加速度センサーに反応して動きます #indiedev

jin (@dankvr) 's Twitter Profile Photo

New mirror post: I dive into progress Open Metaverse Interoperability Group glTF extensions group is making for helping define interoperable standards for 3D formats, + ideas for a virtual festival inspired by burning man / float parades 📖 mirror.xyz/m3org.eth/00qA…

New mirror post: I dive into progress <a href="/open_metaverse/">Open Metaverse Interoperability Group</a> glTF extensions group is making for helping define interoperable standards for 3D formats, + ideas for a virtual festival inspired by burning man / float parades

📖 mirror.xyz/m3org.eth/00qA…
Simon Willison (@simonw) 's Twitter Profile Photo

I wrote about my process for publishing annotated versions of my talks - like simonwillison.net/2023/Aug/3/wei… - and shared a new tool I built to help with that progress, allowing me to OCR my slides for alt= attributes and type up annotations for them in Markdown simonwillison.net/2023/Aug/6/ann…

Infinite-Realities (@8infinite8) 's Twitter Profile Photo

NeRFs + Human Hair For the first time in CG we have the ability to scan & recreate virtual hair (albeit lowres) Featuring the wonderful model/actress/entrepreneur/author Joc! #INGP #AI #NeRF #neuralrendering #volumetric NVIDIA AI Developer NVIDIA AI #youth83 #idatronic #ximea

Paul Merrell (@paul_merrell42) 's Twitter Profile Photo

For More Information Project: paulmerrell.org/grammar Intro Video: youtu.be/QKvfFtfcP1Q Video Presentation: youtube.com/watch?v=FG3Lbc… Paper: paulmerrell.org/ProcModelUsing… Demo: demo.paulmerrell.org Paper Title: Example-Based Procedural Modeling Using Graph Grammars

Dominic Szablewski (@phoboslab) 's Twitter Profile Photo

Play the original wipEout in your browser: phoboslab.org/wipegame/ Also check out the in-depth "Making-of" in my blog: phoboslab.org/log/2023/08/re…

AJ (@aurelioreis) 's Twitter Profile Photo

Nsight Graphics 2023.3 is out with a brand new feature that is going to change the way you profile and optimize shaders: the Realtime Shader Profiler in GPU Trace. Download & more info here: bit.ly/ngfx2023-3 #NVIDIA #NsightGraphics #Nsight #Shaders #Profiling #Raytracing

Nsight Graphics 2023.3 is out with a brand new feature that is going to change the way you profile and optimize shaders: the Realtime Shader Profiler in GPU Trace. Download &amp; more info here: bit.ly/ngfx2023-3

#NVIDIA #NsightGraphics #Nsight #Shaders #Profiling  #Raytracing
Alexander Zapryagaev (@frustum) 's Twitter Profile Photo

The ultimate comparison of Hierarchical LOD graph performance rendered with CS and HW rasterization on desktop and mobile GPUs, including WebGPU, shows that algorithmic flexibility is much faster than any HW FFP: tellusim.com/04_hello_raste…

The ultimate comparison of Hierarchical LOD graph performance rendered with CS and HW rasterization on desktop and mobile GPUs, including WebGPU, shows that algorithmic flexibility is much faster than any HW FFP: tellusim.com/04_hello_raste…
Lior⚡ (@lioronai) 's Twitter Profile Photo

NVIDIA finally released Neuralangelo's source code! The model can turn videos from any device into detailed 3D structures, fully replicating buildings, sculptures, or other real aworld objects or spaces virtually. Here's how it works: A model utilizes a 2D video with multiple

Anka He Chen (@ankahechen) 's Twitter Profile Photo

🥳🥳🥳I have open-sourced the code of our Siggraph 2023 paper: shortest path to boundary for self-intersecting meshes at: github.com/AnkaChan/Short… The code includes a test example that allows you to quickly get your hands on the algorithm. Please see the repo for more info.

🥳🥳🥳I have open-sourced the code of our Siggraph 2023 paper: 
shortest path to boundary for self-intersecting meshes
at:
github.com/AnkaChan/Short…

The code includes a test example that allows you to quickly get your hands on the algorithm. Please see the repo for more info.
Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

Oh hey OpenPBR (new joint standard bsdf model by Adobe and Autodesk, announced at SIGGRAPH this year) slides are posted online now: materialx.org/assets/ASWF_OS…

Bruno Levy (@brunolevy01) 's Twitter Profile Photo

#geogram, the award-winning geometry processing library in your pocket ! Android fully supported, with improved Android backend for Dear ImGui. Up to date repo: github.com/BrunoLevy/geog… Howto: github.com/BrunoLevy/geog…

Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

The latest DXC compiler enables HLSL 2021 by default which introduces some useful new features but may break existing shaders (especially if using logic operators). This guide discusses potential issues and solutions "HLSL 2021 Migration Guide" devblogs.microsoft.com/directx/hlsl-2…

Erich Loftis (@erichloftis) 's Twitter Profile Photo

Found an algorithm for quickly ray tracing various convex polyhedra. Now we can have path traced three.js geometries in real time (30-60 fps) - even on mobile! Demo lets you change shapes' color, material roughness, and complete transforms. Demo: erichlof.github.io/THREE.js-PathT…

Found an algorithm for quickly ray tracing various convex polyhedra.  

Now we can have path traced three.js geometries in real time (30-60 fps) - even on mobile!  
Demo lets you change shapes' color, material roughness, and complete transforms.

Demo: erichlof.github.io/THREE.js-PathT…
Krzysztof Narkowicz (@knarkowicz) 's Twitter Profile Photo

Sony Creators Conference talks: Gran Turismo 7 rendering, Screen space shadows and 3d asset creation with generative AI: youtu.be/btWy-BAERoY

Adam Sawicki (@reg__) 's Twitter Profile Photo

I’ve written a small library that provides an assert-like macro in HLSL shaders that triggers a GPU memory page fault. Together with Radeon GPU Detective, it may be useful for debugging. github.com/sawickiap/Shad…

Alex Vlachos (@alexvlachos) 's Twitter Profile Photo

Valve artist rich_lord gave a great talk at SIGGRAPH HIVE 2023 that every rendering dev should watch. Tons of inspirational moments for shader development. The fractal sequence starting 29 minutes in is impressive. youtu.be/R-S9d-qFRHM?si…