BorisTheBrave(@boris_brave) 's Twitter Profile Photo

EPC is very close now. Looking forward to meeting everyone in person and all the amazing talks.

It's not too late to apply for my class on WFC and Tessera. Last chance before Paul Merrell's talk 'Beyond WaveFunctionCollapse' which will no doubt make it seem quaintπŸ™ƒ

EPC is very close now. Looking forward to meeting everyone in person and all the amazing talks.

It's not too late to apply for my class on WFC and Tessera. Last chance before @paul_merrell42's talk 'Beyond WaveFunctionCollapse' which will no doubt make it seem quaintπŸ™ƒ
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BorisTheBrave(@boris_brave) 's Twitter Profile Photo

Paul Merrell Yes and no. It does scale this sample to 100x100, and I expect it'll work at any size. But it gets slower by an extra factor of n compared with modifying in parts as it needs larger and larger rollbacks to get to the same depth as the output gets wider.

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cogwire(@cog_wire) 's Twitter Profile Photo

Doing my part to share quality work. Graphs are everywhere, not just 3D scenes. Paul Merrell

What tools did you use to make such an awesome explainer video?
youtube.com/watch?v=FG3Lbc…

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Paul Merrell(@paul_merrell42) 's Twitter Profile Photo

I'm traveling all the way to Europe to give a talk about my latest procedural modeling work. I'm excited for the conference and my first trip to the Netherlands! EverythingProcedural

I'm traveling all the way to Europe to give a talk about my latest procedural modeling work. I'm excited for the conference and my first trip to the Netherlands! @everythingproc
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Triptych(@TriptychAgency) 's Twitter Profile Photo

Fascinating evolution of an already unique procedural modeling solution! Well done Paul Merrell and congratulations on your acceptance at SIGGRAPH.

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Andy De Meyer(@2Elemental) 's Twitter Profile Photo

Paul Merrell Mak Can this be used to generate 3d models from KML files for e.g, city data, infrastructure data like pipes and wires etc?

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Fetlach(@Fetlach) 's Twitter Profile Photo

Paul Merrell This is awesome!

One major potential use in gamedev is if this new approach, along with the solutions described in the video for layout solving, could work in conjunction with level graphs.

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