trppster (@trppster) 's Twitter Profile
trppster

@trppster

Digital artist from the Netherlands.
Escaping daily life by investigating the beauty in simple geometry by experimenting with lights, shadow and materials.

ID: 1367065279415615490

linkhttp://objkt.com/profile/trppster calendar_today03-03-2021 10:52:33

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Kinetic Graphics (@kineticgraphics) 's Twitter Profile Photo

Conic Roller Rare A rare one and easily one of my favourites from my upcoming collection "Switches" on April 12th. These weren't always so polished. moving from concept to final design is a bit of a process. This is a long thread, but if you're interested, follow along! 1/6

Kinetic Graphics (@kineticgraphics) 's Twitter Profile Photo

Ringroller Wireframe Easily one of my favourites of the 100. This involved a lot more work than the others because I: - Recreated the machine as a low-poly model. - Rendered it - Add the retro/oscilloscope effects in AE - Imported that video as a material. - Rendered again

HOXID (@hoxid_) 's Twitter Profile Photo

❤️‍🔥 After NFTparis, I am excited to have my work included in the #NFTNYC2023 Community Artist Showcase🖤 If you are around, I would be so happy to see some photos of 'GRAVITY' 📸🙏 much love & have super fun! ✌️

BROLKET (@brolket) 's Twitter Profile Photo

In the end, do you trust it? 👁️🔴 -PROCESS- Dropping live tomorrow 4/13 at the Co-Sign event by Transient Labs x SuperRare at the Oculus in NYC. Deets👇🏾

trppster (@trppster) 's Twitter Profile Photo

not so GM! ☕️ Made a huge mistake to upgrade my MBP to OS Ventura...and now Octane isn't working anymore with C4D R25 😟 If only downgrading would be easy... but now I have to reinstall everything to go back or try to install old OS on a external drive and make it work. ughhh

Dave Strick (@davestrickgifs) 's Twitter Profile Photo

Really having fun with #stablediffusion! This time, pushing my animation to look like a long exposure light painting. #ai #3Danimation #AIart #AIArtCommuity #nft #art #StableDiffusionAI

@Skybase (@skybase) 's Twitter Profile Photo

One of the things that's tricky about designing STRUCTURES//ORIGINS is just the fact that we're limited to 30 to at most 50 seconds and they need to loop. I've taken significant amount of time rendering some of these to get that look and feel.