Atul Varma
@toolness
I enjoy design, coding, and tinkering at @NotionHQ. Formerly @justfixnyc, @18F & @mozilla. @processingOrg 2016 fellow and @eyebeamnyc alum.
ID: 9717342
http://portfolio.toolness.org 26-10-2007 18:57:52
3,3K Tweet
2,2K Followers
1,1K Following
Totally agree--this is a part of why Deathloop is the first of Arkane Studios's games that I abandoned without winning. A "save the game when you quit but delete the save when you continue playing again" feature akin to that of old-school roguelikes could've fixed this, I think.
i love how much Godot Engine cares about having a small footprint. after downloading gigabytes for every new unity/unreal release it's such a breath of fresh air, along with not having to worry about licensing shenanigans.
I love this paragraph from Jordan Magnuson◾️'s gamepoemsbook.com. If not for this, I would have simply kept telling myself I ought to write a game poem, and left it there. But this paragraph made me finally learn Bitsy and create one.
A year ago I wouldn't care, but now that I play Honkai: Star Rail, I have thoughts. I find Honkai's battle pass healthier than subscriptions, because their benefits are retroactive for the month they're bought in--with subs, I feel pressured to play to "get my money's worth".