Overlord Systems
@theoverlordcorp
Building a Game Engine, but for Web Development!
overlordsystems.com
ID: 1905248214946918400
https://overlordsystems.com 27-03-2025 13:19:20
43 Tweet
31 Followers
1 Following
Months struggling to explain Overlord Systems, but finally have something I believe to be clear to a good degree. Check it out (and signup for the beta!): overlordsystems.com Wish I had this when I was fundraising 😂
Welcome to the many new followers past few days! In Overlord Systems we are working to make web development *great*. Put your email below and help us build the best possible future! 🚀 overlordsystems.com
Got a chance to watch youtube.com/watch?v=_9_bK_… by Ryan Fleury from BSC 2025. Great talk! For me it was a peek into the world of debuggers (I've only played around a little with VS Code's debugger while learning C). Ryan also walks through the system of visualizers (or "lenses") he
I just had the first ever instance of "I should use our editor for this" while building Overlord Systems Recursive improvement has begun 🚀
This UI will probably get fully replaced, but wanted to show a small interaction I really like😁 One Overlord Systems philosophy is to do lots of work ourselves to improve user experience, even for small things like naming! Lots of cool quality of life touches will be there!
Satisfying Overlord Systems
I am not even joking, if the early signs in Overlord Systems scale, this won't be an issue anymore. Token efficiency can be way, way, higher than anyone imagines (at least within a domain). This also means very high signal-to-noise ratio context, so opensource models become