Karl Henkel (@thekarlhenkel) 's Twitter Profile
Karl Henkel

@thekarlhenkel

Game tools developer, working on @probuilder3d and other stuff for @unity3d

ID: 259095316

calendar_today01-03-2011 03:47:50

513 Tweet

391 Followers

195 Following

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

Are you a Unity3D (inactive) asset store developer, or someone who makes custom tools for your game? 2019.1 introduces a new EditorTool class that lets you create native-like tools. I'd like to hear what you think about it! docs.unity3d.com/2019.1/Documen…

Are you a <a href="/unity3d/">Unity3D (inactive)</a> asset store developer, or someone who makes custom tools for your game? 2019.1 introduces a new EditorTool class that lets you create native-like tools. I'd like to hear what you think about it! docs.unity3d.com/2019.1/Documen…
The C.reator (@cayou66) 's Twitter Profile Photo

Using Polybrush from ProBuilder-Unity and the base of the wonderful Winter Suite snow shader from @blackfirestu, I'm now able to paint snow on any kind of mesh. Any object on the surface will deform only the snow part. More to come ! #unity3d #gamedev #shaders

ProBuilder-Unity (@probuilder3d) 's Twitter Profile Photo

Just in time for #GGJ19 , ProBuilder 4.0 is now available! This is a major update, many fixes, improvements, updated API (in-game level editor, anyone?) plus of course snazzy new features! A few of those in the GIF below, making a video ASAP- get it now and start building! :)

Alex Ameye (@alexanderameye) 's Twitter Profile Photo

In Unity 2019.1 alpha, there is a new EditorTools API. I should probably find a good use for this, but for now it works as a de-stressing tool that shows me kittens :) docs.unity3d.com/2019.1/Documen… Unity3D (inactive) #madewithunity #unitytips

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

Getting the in-scene texture tool to translate multiple uniquely scaled UVs at a visually constant speed was... challenging. Got it working though!

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

Finally got around to a bug that's I've been itching to fix for a while... line billboard rendering on macOS running metal now works

William Chyr (@williamchyr) 's Twitter Profile Photo

After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on Apple Arcade and the Epic Games Store. youtu.be/jZ_yxZwAoCg

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

We're looking for someone to join the scene tooling team in Montreal. Come work on interesting stuff in a super cool city with equally cool people careers.unity.com/position/senio…

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

Really cool to see Scene View Overlays featured in the beta. My team has been working on this for a long time! blog.unity.com/technology/uni…

ProBuilder-Unity (@probuilder3d) 's Twitter Profile Photo

If Unity Splines are of interest to you, we'd love to have your help and feedback via this upcoming study! You'll get your hands on an early version of Splines tooling, which is coming along nicely :) unitysurvey.questionpro.com/t/ASiBfZo5p2

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

Trying #Unity3D's new Spline stuff for the first time. This actually looks promising! Available as of v2022.1 from the Package Manager. Seems to be fully realtime, features an intuitive editor, and is easy to setup. 🤩 Added/tweaked particles for fun. ✨ #unitytips #gamedev

Karl Henkel (@thekarlhenkel) 's Twitter Profile Photo

I’m on Mastodon, although still only posting my usual once or twice per year. If you know of other games/tech servers that are interesting please let me know. mastodon.gamedev.place/@karl