José Ferrão (@tentonej) 's Twitter Profile
José Ferrão

@tentonej

ID: 3782477115

linkhttps://github.com/tentone calendar_today26-09-2015 13:56:58

579 Tweet

352 Followers

634 Following

José Ferrão (@tentonej) 's Twitter Profile Photo

Remade the nunuStudio webpage using Angular a bit overkill but cleaner to maintain. Will also include components to integrate nunuStudio apps in angular pages soon. #webgl #webxr #angular10 #threejs

Remade the nunuStudio webpage using <a href="/angular/">Angular</a> a bit overkill but cleaner to maintain. Will also include components to integrate nunuStudio apps in angular pages soon. #webgl #webxr #angular10 #threejs
José Ferrão (@tentonej) 's Twitter Profile Photo

nunuStudio has now support for WebXR Augmented Reality mode also added some documentation to go along with it. 😁#webxr #ar #threejs

José Ferrão (@tentonej) 's Twitter Profile Photo

Seems that #arcore Google AR & VR is using some sort of motion-based depth estimation alongside some sort of feature matching for "loop closures" on monocular setups 😁Results are really good tracking seems on point! great work! 😄#webxr #AugmentedReality #threejs

José Ferrão (@tentonej) 's Twitter Profile Photo

🪄 Some tests I have been doing with AR and #webxr w/ Three.js (Deprecated) for rendering occlusion, lighting, and interaction. WebGL #AugmentedReality #MixedReality github.com/tentone/ar-occ…

José Ferrão (@tentonej) 's Twitter Profile Photo

Demo for WebXR geometry occlusion, dynamic lighting, and shadows. 😁Requires the WebXR incubations flag on Chrome 88+ and an ARCore depth ready device tentone.github.io/ar-occlusion/ Three.js (Deprecated) WebGL WebXR News

Demo for WebXR geometry occlusion, dynamic lighting, and shadows. 😁Requires the WebXR incubations flag on Chrome 88+ and an ARCore depth ready device tentone.github.io/ar-occlusion/ <a href="/threejs_org/">Three.js (Deprecated)</a> <a href="/WebGL/">WebGL</a> <a href="/webxrnews/">WebXR News</a>
José Ferrão (@tentonej) 's Twitter Profile Photo

Working on new updates for github.com/tentone/geo-th… to provide better shading 😅Probably should remove the skirts from the normal interpolation

Working on new updates for github.com/tentone/geo-th… to provide better shading 😅Probably should remove the skirts from the normal interpolation
José Ferrão (@tentonej) 's Twitter Profile Photo

Geo-three now has proper normals on CPU height geometry tile 😄 Improves appearence quite a bit. #webgl #gis #webdevelopment github.com/tentone/geo-th…

José Ferrão (@tentonej) 's Twitter Profile Photo

Its funny how i end up using nunustudio for 3D CSG modelling for printing. It was never meant for that! 😂#webgl #3Dprinting Well it works

Its funny how i end up using nunustudio for 3D CSG  modelling for printing. It was never meant for that! 😂#webgl #3Dprinting Well it works
José Ferrão (@tentonej) 's Twitter Profile Photo

After so many time working with 3D on the web i still feel amazed by what it can achieve.🤤Been working with Floorplanner tools for the last couple of months! Amazing!

After so many time working with 3D on the web i still feel amazed by what it can achieve.🤤Been working with <a href="/floorplanner/">Floorplanner</a> tools for the last couple of months! Amazing!
xeolabs (@xeolabs) 's Twitter Profile Photo

Build a browser-based BIM viewer in ~10 lines of JavaScript using #ifcjs and #xeokit! Presenting an experimental new plugin that loads IFC files straight into our web viewer: lnkd.in/gNFAkKJT #ifc #bim #opensourcebim #webgl #OSArch #OpenBIM

Build a browser-based BIM viewer in ~10 lines of JavaScript using #ifcjs and #xeokit!

Presenting an experimental new plugin that loads IFC files straight into our web viewer:
lnkd.in/gNFAkKJT

#ifc #bim #opensourcebim #webgl #OSArch #OpenBIM