José Ferrão
@tentonej
Seems that #arcore Google AR & VR is using some sort of motion-based depth estimation alongside some sort of feature matching for "loop closures" on monocular setups 😁Results are really good tracking seems on point! great work! 😄#webxr #AugmentedReality #threejs
Demo for WebXR geometry occlusion, dynamic lighting, and shadows. 😁Requires the WebXR incubations flag on Chrome 88+ and an ARCore depth ready device tentone.github.io/ar-occlusion/ Three.js (Deprecated) WebGL WebXR News
After so many time working with 3D on the web i still feel amazed by what it can achieve.🤤Been working with Floorplanner tools for the last couple of months! Amazing!