Taru Muhonen (@tarumuh) 's Twitter Profile
Taru Muhonen

@tarumuh

UX & Interaction designer working on XR & wearables @ultraleap ✨ Tweeting about: XR interactions • HCI • creative coding • shaders. thatcreativecode.page

ID: 14865780

calendar_today22-05-2008 07:35:19

464 Tweet

878 Followers

925 Following

Taru Muhonen (@tarumuh) 's Twitter Profile Photo

Really sweet curated creative coding content every week, now in text format (pestering: worth it) 🥰 Have learned about tons of stuff from the streams.

yonatan (@zozuar) 's Twitter Profile Photo

for(float i,e,g,s;i++<2e2;){vec3 p=vec3((FC.xy-r*.5)/r.y*g+.7,g+=e);p.y-=t*.1;p-=round(p);p.xz*=1.+sin(t*PI+(round(g)+p.y)*9.)*.2;for(e=s=9.;s<4e2;s+=s)e=s/2e6+min(e,max(-p.y,abs(length(p)-.2))/s),p.y+=length(p.xz)*2.,p=.2-abs(p*3.);o.rgb+=hsv(.6+.9/p.y,.9,4e-6/e);} #つぶやきGLSL

Gabriele Romagnoli (@gabroxr) 's Twitter Profile Photo

This is the implementation of #passthrough on #oculusquest2 that makes the most sense so far! #MixedReality #VirtualReality #AugmentedReality

Greg Madisᯅn (@gregmadison) 's Twitter Profile Photo

Psst ... You don't really need thousands of distracting virtual screens, just a smart one to get sh!t done. #Passthrough #Productivity #Egosystem #MadeWithUnity

NodeToy (@nodetoy) 's Twitter Profile Photo

Excited to finally share a sneak peek into what we’ve been up to!🎉 NodeToy is the shader tool for the web.🌈🤩 Create, fork and publish shader graphs with others and export to Three.js and React-Three-Fiber Poimandres! Be the first to try it on nodetoy.co🎈

Sander Veenhof (@sndrv) 's Twitter Profile Photo

Playing an AR game in public space, without the risk of bumping into people standing the way? That's possible with the "Distant Hand" controller that lets you move across an XXXL #AugmentedReality playing field while standing still!

JB (@b0b0s0n) 's Twitter Profile Photo

Nefertiti as a #Metahuman. I was curious to test the tools; wild stuff. (3D Scan cleanup in #blender, followed by #UE5 & #metahumancreator .) Original Berlin Neues Museum source scans available online : thingiverse.com/thing:3974391

Brent Toderian (@brenttoderian) 's Twitter Profile Photo

WATCH: The BEST public art is MORE than just art — it’s functional too. This smart, integrated art in a new project in central OSLO draws you in, supports place-making and way-finding and reveals all the mid-block nooks & crannies that you might NEVER know about without that art!

Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

Made a GPU particle based curtain simulation in VRChat, next I'm going to actually use a proper mesh for rendering, should be really cool.

Huw Messie (@huwythechew) 's Twitter Profile Photo

I made a sort of color block chromasuit - for making rough masks of and tracking each part of the body separately. can then find the outer edge on one side and stick flowers to it in #processing

Keijiro Takahashi (@_kzr) 's Twitter Profile Photo

I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…

Zi - 🟦majormcdoom.bsky.social (@majormcdoom) 's Twitter Profile Photo

Physically-aware audio is incredibly important for immersive #VR experiences, but often overlooked. It can make the difference between interacting with shapes and interacting with a place. #gamedev #indiedev #unity3d #madewithunity

dmvrg (@dmvrg) 's Twitter Profile Photo

some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip

pip (@dwarph) 's Twitter Profile Photo

Microgestures were one of the final projects I worked on Ultraleap, with Matt Filer, Taru Muhonen & Rory Translating tiny finger movements into useful actions is the future of interaction - especially for AR contexts. A lovely🧵of FOUR microgesture resources we created✨